Army

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Europa Universalis 5

An army is a group of Regiments led by a Character, which can fight Battles and Siege down enemy Fortifications.

When a regular regiment is below its maximum strength and located within owned, subject, overlord, or war ally borders, it will attempt to reinforce, which will draw Manpower and Gold at the height of five time its normal maintenance cost[1].

Recruitment method[edit | edit source]

When new armies are recruited, there will be three recruitment methods available to balance recruitment time, starting strength and starting experience.

Recruitment method Effects
Elite training.png Additional
  • +50% Recruitment time
  • +20 Starting experience
Normal training.png Normal No effects
Rushed training.png Rushed
  • −75% Recruitment time
  • −75% Starting strength

Regiment categories[edit | edit source]

There are four regiment categories. The combat power of every army category can be increased separately.

Category Army weight modifier.png Unit weight per strength Combat speed.png Combat speed Initiative.png Initiative Flanking ability.png Flanking ability Secure flanks.png Secure flanks Resources
Infantry icon
Infantry
Infantry are units of soldiers that fight on foot and usually form the brunt of regular armies.
100% 2 1 100% 100%
  • Weaponry Weaponry
  • Leather Leather
  • Firearms Firearms
Cavalry icon
Cavalry
Cavalry are units of soldiers mounted on horseback defined by their extreme mobility and shock power.
100% 5 2 200% 0%
  • Weaponry Weaponry
  • Leather Leather
  • Cloth Cloth
  • Horses Horses
Artillery icon
Artillery
Range weapons managed by a crew of specialists that launch projectiles mainly meant for the breaching and destruction of fortifications.
100% 1 1 100% 0%
  • Cannons Cannons
  • Copper Copper
  • Tin Tin
Auxiliary icon
Auxiliary
Auxiliaries are an extremely varied set of units whose purpose is to support the main body of the military.
20% 1 1 100% 50%
  • Tools Tools
  • Leather Leather
  • Salt Salt
  • Paper Paper (construction only)
  • Medicaments Medicaments (construction only)

Infantry[edit | edit source]

Unit Type Maximum Strength Combat Power Frontage Combat Speed Initiative Flanking Ability Secure Flanks Morale Damage Taken Strength Damage Taken Morale Damage Done Strength Damage Done Food Storage Food Consumption Movement Speed Unit Weight Maintenance Cost Era Institution Available to Upgrades to
Feudal Levy Levy 1000 1.00 1.00 2.00 1.00 100.00% 100.00% -10% 0.10 0.10 2.50 100.00% 0.05 Weaponry

0.03 Leather

0.1 Weaponry

0.05 Leather

1 N/A Everyone
Footmen Levy Levy 1000 1.00 1.00 2.00 1.00 100.00% 100.00% -5.00% 0.10 0.10 2.50 100.00% 0.05 Weaponry

0.03 Leather

0.2 Weaponry

0.05 Leather

0.1 Tools

1 N/A Everyone
Matchlock Levy Levy 1000 1.00 1.00 2.00 1.00 100.00% 100.00% 0.40 0.40 2.50 100.00% 0.05 Firearms

0.05 Weaponry

0.03 Leather

0.1 Firearms

0.1 Weaponry

0.05 Leather

3 Pike and Shot Everyone
Akritai Regular 200 1.00 1.00 2.00 1.00 100.00% 100.00% -10.00% 0.20 0.20 2.50 100.00% 0.05 Weaponry

0.03 Leather

0.1 Weaponry

0.05 Leather

1 N/A Byzantine Empire
Footmen Regular 100 1.00 1.00 2.00 1.00 100.00% 100.00% -5.00% 0.10 0.20 2.50 100.00% 0.05 Weaponry

0.03 Leather

0.2 Weaponry

0.05 Leather

0.1 Tools

1 N/A Everyone
Archers Regular 100 1.00 1.00 2.00 6.00 100.00% 100.00% 20.00% -10.00% 0.10 0.10 2.50 100.00% 0.03 Weaponry

0.03 Leather

0.03 Wood

0.05 Weaponry

0.05 Leather

0.05 Wood

1 N/A Everyone
Janissary Guards Regular 200 1.00 1.00 2.00 1.00 100.00% 100.00% -10.00% -10.00% 0.20 0.20 2.50 100.00% 0.05 Weaponry

0.03 Leather

0.1 Weaponry

0.05 Leather

2 Professional Armies Ottoman Empire Janissary Arquebusiers
Handgonners Regular 200 1.00 1.00 1.50 1.00 100.00% 100.00% 10.00% 0.20 0.25 2.50 100.00% 0.05 Firearms

0.05 Weaponry

0.03 Leather

0.1 Firearms

0.1 Weaponry

0.05 Leather

2 Professional Armies Everyone Early Arquebusiers
Men-at-Arms Regular 200 1.00 1.00 3.00 1.00 100.00% 100.00% -10.00% 0.20 0.20 2.50 100.00% 0.05 Weaponry

0.03 Leather

0.2 Weaponry

0.05 Leather

0.1 Tools

2 Professional Armies Everyone Early Arquebusiers
Crossbowmen Regular 200 1.00 1.00 2.00 6.00 100.00% 100.00% 20.00% -10.00% 0.20 0.20 2.50 100.00% 0.05 Weaponry

0.03 Leather

0.1 Weaponry

0.05 Leather

2 Professional Armies Everyone
Early Arquebusiers Regular 400 1.00 1.00 2.00 6.00 100.00% 100.00% 20.00% -10.00% 0.40 0.40 2.50 100.00% 0.05 Firearms

0.05 Weaponry

0.03 Leather

0.1 Firearms

0.1 Weaponry

0.05 Leather

3 Pike and Shot Everyone
Halberdiers Regular 400 1.00 1.00 2.00 1.00 100.00% 100.00% 0.40 0.40 2.50 100.00% 0.05 Weaponry

0.03 Leather

0.2 Weaponry

0.05 Leather

0.1 Tools

3 Pike and Shot Everyone
Janissary Arquebusiers Regular 400 1.00 1.00 2.00 1.00 100.00% 100.00% -10.00% -10.00% 0.40 0.40 2.50 100.00% 0.05 Firearms

0.05 Weaponry

0.03 Leather

0.1 Firearms

0.1 Weaponry

0.05 Leather

3 Pike and Shot Ottoman Empire

Cavalry[edit | edit source]

Unit Type Maximum Strength Combat Power Frontage Combat Speed Initiative Flanking Ability Morale Damage Taken Strength Damage Taken Morale Damage Done Strength Damage Done Food Storage Food Consumption Movement Speed Unit Weight Attrition Maintenance Cost Era Institution Available to Upgrades to
Noble Cavalry Levy 500 4.00 1.00 5.00 2.00 200.00% -25.00% -10.00% 0.10 0.10 2.50 100.00% 25.00% 0.04 Leather

0.04 Cloth

0.1 Horses

0.05 Weaponry

0.1 Leather

0.1 Cloth

0.5 Horses

0.1 Weaponry

1 N/A Everyone
Tribal Cavalry Levy 500 4.00 1.00 5.00 4.00 200.00% 0.20 0.20 3.50 100.00% 25.00% 0.01 Leather

0.2 Horses

0.01 Weaponry

0.1 Leather

1 Horses

0.1 Weaponry

1 N/A Everyone
Horsemen Regular 50 4.00 1.00 5.00 7.00 200.00% 20.00% -10.00% 0.10 0.10 2.50 100.00% 25.00% 0.04 Leather

0.04 Cloth

0.1 Horses

0.05 Weaponry

0.1 Leather

0.1 Cloth

0.5 Horses

0.1 Weaponry

1 N/A Everyone
Armored Horsemen Regular 50 4.00 1.00 5.00 2.00 200.00% 0.10 0.10 2.50 100.00% 25.00% 0.05 Leather

0.1 Weaponry

0.05 Cloth

0.2 Horses

0.1 Tools

0.2 Leather

0.1 Cloth

1 Horses

0.2 Weaponry

0.2 Tools

1 N/A Everyone
Mailed Knights Levy 500 4.00 1.00 5.00 2.00 200.00% -25.00% -25.00% 0.10 0.10 2.50 100.00% 25.00% 0.04 Leather

0.04 Cloth

0.1 Horses

0.05 Weaponry

0.1 Leather

0.1 Cloth

0.5 Horses

0.1 Weaponry

1 N/A Monarchy
Byzantine Cataphracts Regular 50 4.00 1.00 5.00 6.00 200.00% -25.00% 33.00% 0.10 0.10 3.50 100.00% 25.00% 0.05 Leather

0.1 Weaponry

0.05 Cloth

0.2 Horses

0.1 Tools

0.2 Leather

0.1 Cloth

1 Horses

0.2 Weaponry

0.2 Tools

1 N/A Byzantine Empire
Cavalrymen Regular 100 4.00 1.00 5.00 7.00 200.00% 20.00% -10.00% 0.20 0.20 2.50 100.00% 25.00% 0.04 Leather

0.04 Cloth

0.1 Horses

0.05 Weaponry

0.1 Leather

0.1 Cloth

0.5 Horses

0.1 Weaponry

2 Professional Armies Everyone
Heavy Cavalrymen Regular 100 4.00 1.00 5.00 2.00 200.00% 0.20 0.20 2.50 100.00% 25.00% 0.05 Leather

0.05 Cloth

0.2 Horses

0.1 Weaponry

0.1 Tools

0.2 Leather

0.1 Cloth

1 Horses

0.2 Weaponry

0.2 Tools

2 Professional Armies Everyone
Lancers Regular 200 4.00 1.00 5.00 2.00 200.00% 0.40 0.40 2.50 100.00% 25.00% 0.05 Leather

0.05 Cloth

0.2 Horses

0.1 Weaponry

0.1 Tools

0.2 Leather

0.1 Cloth

1 Horses

0.2 Weaponry

0.2 Tools

3 Pike and Shot Everyone
Light Lancers Regular 200 4.00 1.00 7.00 2.00 200.00% 20.00% -10.00% 0.40 0.40 2.50 100.00% 25.00% 0.04 Leather

0.04 Cloth

0.1 Horses

0.05 Weaponry

0.1 Leather

0.1 Cloth

0,5 Horses

0.1 Weaponry

3 Pike and Shot Everyone
Akıncılar Regular 200 4.00 1.00 5.00 7.00 250.00% 0.40 0.40 2.50 100.00% 25.00% 0.04 Leather

0.04 Cloth

0.1 Horses

0.05 Weaponry

0.1 Leather

0.1 Cloth

0,5 Horses

0.1 Weaponry

3 Pike and Shot Ottoman Empire

Artillery[edit | edit source]

Unit Type Maximum Strength Combat Power Frontage Combat Speed Initiative Bombard Efficiency Flanking Ability Artillery Barrage Food Storage Food Consumption Movement Speed Unit Weight Attrition Maintenance Cost Era Institution Available to Upgrades to
Houfnice Regular 50 3 1 1 1 12.50% 3.00 0.10 0.10 2.50 100.00% 50.00% 0.5 Cannon

0.1 Copper 0.05 Tin

1.00 Cannon

1.00 Copper 0.1 Tin

2 Professional Armies Everyone
Falconet Regular 100 4 1 1 1 15.00% 100.00% 4.00 0.20 0.20 2.50 100.00% 50.00% 0.5 Cannon

0.1 Copper

0.05 Tin

1.00 Cannon

1.00 Copper

0.1 Tin

3 Pike and Shot Everyone

Auxiliary[edit | edit source]

Unit Type Maximum Strength Combat Power Frontage Combat Speed Initiative Flanking Ability Secure Flanks Morale Damage Taken Morale Damage Done Strength Damage Taken Strength Damage Done Food Storage Food Consumption Maintenance Cost Era Institution Available to Upgrades to
Supply Carts Regular 100 0.25 1.00 0.10 1.00 100.00% 50.00% 25.00% 25.00% 2.00 0.10 0.02 Paper

0.02 Medicaments

0.02 Tools

0.02 Leather

0.025 Salt

0.1 Tools

0.05 Leather

0.1 Copper

2 Professional Armies Everyone
Supply Convoy Regular 200 0.25 1.00 0.10 1.00 100.00% 50.00% 25.00% 25.00% 4.00 0.20 0.02 Paper

0.02 Medicaments

0.02 Tools

0.02 Leather

0.025 Salt

0.1 Tools

0.05 Leather

0.1 Copper

3 Pike and Shot Everyone

References[edit | edit source]

  1. Europa Universalis V\game\in_game\common\prices\02_units.txt