Diseases
Diseases will infect both population and characters and vary in how lethal they are and how they spread. Their effects are reduced by disease resistance. The spread of diseases slows down as they expand further from their point of origin.
Disease Spread[edit | edit source]
Diseases will randomly spawn in different places around the world and begin spreading from there.
Every spread interval (varies by disease), each infected person will attempt infect a number of people in the same location. Pops who have disease resistance, or pops who are already infected, will not be infected. Then, some of the people who were infected before (25% for most diseases) will have a chance to either die or become resistant to the disease, based on the mortality. Locations will also roll to determine if the disease will become stagnant in locally. For diseases that are not situations (bubonic plague and great pestilence), the chance to stagnate depends on the distance from the outbreak origin and increases with high disease resistance. When a disease becomes stagnant, its spread rate drops, often below replacement.
Diseases can spread to the following locations:
- Neighboring locations
- Market center
- From a market center to other market centers that are trading with it (scales with trade capacity. Equals the other rates of spread at 5 trade capacity)
- Owner's capital
Some diseases require a certain fraction of people to be infected before they can spread to neighboring provinces.
The following buildings will increase spread by at least 1.2 if at least one of them is present in the location:
- Market Village
- Marketplace
- Slave Market
- Entrepot
- Trading Hub
- Stock Exchange
List of diseases[edit | edit source]
Bubonic Plague[edit | edit source]
The Bubonic Plague is one of the two most dangerous diseases in the game. Only one Bubonic Plague disease can exist at a time. When and where the first Bubonic Plague disease will appear depends on game rules and will always start the Black Death situation. Subsequent diseases have a 5% chance to appear each month and cannot appear inside the continent of America. Bubonic Plague diseases will kill between 30% and 60% of infected population and will never die off until it has spread a significant distance from its point of origin. Characters have a 16% of dying with each tick, multiplied by disease presence in their location. This chance is halved if your court is in hiding.
Bubonic Plague diseases spread every 25 days. Once 30% of a location's population has been infected, the disease can spread to adjacent locations. Every infected will spread the disease to the following uninfected people each time the disease spreads:
- 1.1-1.3 if topography is Mountains or Wetlands, vegetation is Desert or Jungle, climate is Arctic or Tropical, or the location is a rural settlement. The disease is also 75% less likely to spread to these locations if they don't have a road.
- 1.3-1.6 if location is a town.
- 1.5-1.9 if the location is higher.
If at least 20% of the population in a location is infected with Bubonic Plague, the location will get the following penalties:
−200% Pop promotion speed
+50% Pop demotion speed
−10% Monthly prosperity
−0.2% Monthly control
−0.01 Monthly development
+5 Nonavoidable attrition
+10 Maximum attrition
−5 Migration attraction
+0.01 Pop migration speed
If a country with
Monarchy government has the Bubonic Plague within borders there is also a 0.18% chance each month that its ruler will die.
Great Pestilence[edit | edit source]
The Great Pestilence is one of the two most dangerous diseases in the game. The Great Pestilence will only appear after the Age of Discovery has been reached and only in locations in the continent of America that are owned or a subject of a country with the capital in the Old World. Once these conditions are met, the Great Pestilence has a 10% chance to appear each month. It can spawn multiple times until the situation is over
The Great Pestilence can spawn multiple times in locations owned by old world countries which don't have high disease resistance yet.
The spread of the great pestilence is significantly reduced in locations with mountains, desert, or jungle.
Forbidding contact with outsiders will greatly increase the chance of stagnation, by 50 percentage points per tick.
If at least 20% of the population in a location is infected with the Great Pestilence, the location will get the following penalties:
−200% Pop promotion speed
+200% Pop demotion speed
−10% Monthly prosperity
−0.5% Monthly control
−0.02 Monthly development
+5 Nonavoidable attrition
+10 Maximum attrition
−10% Population growth
The Great Pestilence cannot spread to the Old World. When the disease enters the borders of a country the country will receive the following effects:
- If the country's primary culture originates outside the continent of America the country will gain −2.5
Stability and +2 Societal Values Chance towards Spiritualist. - If the country's primary culture originates from the continent of America the country will gain −20
Stability and +5 Societal Values Chance towards Spiritualist.
The Great Pestilence can only end once the Caribbean, Mexico, and Andes regions have all gotten infected by the disease.
When a Great Pestilence outbreak ends every country that has been infected will gain +5 Societal Values Chance towards Spiritualist.
References[edit | edit source]
| Realm | Country • Government • Parliament • Estate • Reforms • Laws • Characters • Missions |
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| The world | Location • Culture • Religion • Language • Exploration • Situations • Disasters • Diseases |