| Parliament issue |
Requirements |
Chance |
Estate |
Modifiers while the issue is debated |
Effects if the issue is being resolved |
Effects if the issue fails
|
| Expand Baronial Burghs
Expanding the rights for baronial burghs will further the development of our nation.
|
- At least one of:
- has_or_had_tag: SCO
- culture: Scots
- Neither of:
- current_age: age_1_traditions
- current_age: age_2_renaissance
|
1
|
Burghers
|
−20.00% Founding Town Cost
|
- ordered_owned_location:
- order_by: population
- limit:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- change_development: development_severe_bonus
- if:
- limit:
- change_societal_value:
- type: mercantilism_vs_free_trade
- value: societal_value_tiny_move_to_left
|
- if:
- limit:
- change_societal_value:
- type: mercantilism_vs_free_trade
- value: societal_value_tiny_move_to_right
- parliament_debate_failed_effect: True
|
| Expand Ecclesiastical Burghs
Expanding the rights for ecclesiastical burghs will further the development of our nation.
|
- At least one of:
- has_or_had_tag: SCO
- culture: Scots
- Neither of:
- current_age: age_1_traditions
- current_age: age_2_renaissance
|
1
|
Clergy
|
−20.00% Founding Town Cost
|
- ordered_owned_location:
- order_by: population
- limit:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- change_development: development_severe_bonus
- change_societal_value:
- type: spiritualist_vs_humanist
- value: societal_value_tiny_move_to_left
|
- change_societal_value:
- type: spiritualist_vs_humanist
- value: societal_value_tiny_move_to_right
- parliament_debate_failed_effect: True
|
| Noble Education Act
We should invest heavily into the Education of the nobility to advance our administration.
|
- At least one of:
- has_or_had_tag: SCO
- culture: Scots
- has_advance: university_advance
- Not:
- has_variable: compulsory_education_nobles_passed
|
50
|
Nobility
|
+0.20 Monthly Literacy
|
- unlock_policy_effect:
- type: scottish_noble_education
- change_societal_value:
- type: traditionalist_vs_innovative
- value: societal_value_tiny_move_to_right
- change_societal_value:
- type: spiritualist_vs_humanist
- value: societal_value_tiny_move_to_right
- set_variable: compulsory_education_nobles_passed
|
- change_societal_value:
- type: traditionalist_vs_innovative
- value: societal_value_tiny_move_to_left
- change_societal_value:
- type: spiritualist_vs_humanist
- value: societal_value_tiny_move_to_left
- parliament_debate_failed_effect: True
|
| Presbyterian Education Act
We should establish a school in every parish of our country to further the education of our people. They shall be run by members of the Church and be paid by a tax laid upon the Landowners of our country.
|
- At least one of:
- has_or_had_tag: SCO
- culture: Scots
- religion:
Calvinism
- Not:
- has_variable: presbyterian_education_passed
|
50
|
Clergy
|
+0.20 Monthly Progress to Humanist
+0.20 Monthly Progress to Free Subjects
|
- unlock_policy_effect:
- type: scottish_presbyterian_education
- change_societal_value:
- type: traditionalist_vs_innovative
- value: societal_value_tiny_move_to_right
- change_societal_value:
- type: serfdom_vs_free_subjects
- value: societal_value_tiny_move_to_right
- set_variable: presbyterian_education_passed
|
- change_societal_value:
- type: traditionalist_vs_innovative
- value: societal_value_tiny_move_to_left
- change_societal_value:
- type: serfdom_vs_free_subjects
- value: societal_value_tiny_move_to_left
- parliament_debate_failed_effect: True
|
| Establish the College of Justice
The legal code is currently underdeveloped and does not meet our standards. We should establish a new Institution, the College of Justice, to tackle these issues and found a strong legal system.
|
- At least one of:
- has_or_had_tag: SCO
- culture: Scots
- Neither of:
- current_age: age_1_traditions
- current_age: age_2_renaissance
- Not:
- has_variable: college_of_justice_founded
|
50
|
Commoners
|
+0.20 Monthly Progress to Centralization
−10.00% Change Policy Cost
|
- unlock_policy_effect:
- set_variable: college_of_justice_founded
|
- change_societal_value:
- type: centralization_vs_decentralization
- value: societal_value_minor_move_to_left
- parliament_debate_failed_effect: True
|
| Establish the Signoria of Venice
The old Commune of Venice serves its purpose and has its long tradition within our state. However, its administrative efficiency is showing its age. We might want to rework the supreme body of government and replace it with a new system which leads solves the domestic problems of the nation.
|
- has_or_had_tag: VEN
- has_reform: government_reform:council_of_forty
- Not:
- has_unlocked_government_reform_trigger:
- has_unlocked_parliament_issue_trigger:
- type: establish_the_signoria_of_venice
|
50
|
Nobility
|
|
- remove_reform: government_reform:council_of_forty
- unlock_government_reform_effect:
- add_reform: government_reform:signoria_of_venice
- change_societal_value:
- type: serfdom_vs_free_subjects
- value: societal_value_tiny_move_to_left
|
- change_societal_value:
- type: serfdom_vs_free_subjects
- value: societal_value_tiny_move_to_left
- parliament_debate_failed_effect: True
|
| Appease English Populace
Our subjects in Britain have shown to be discontent despite our claim. Showing them that we are not oppressors might help placate them.
|
- has_or_had_tag: NED
- has_unlocked_parliament_issue_trigger:
- type: appease_english_population
- At least one of:
|
10
|
Commoners
|
+1.00 Diplomatic Capacity
|
- if:
- limit:
- c:GBR:
- add_liberty_desire: -10
- add_opinion:
- target: ROOT
- modifier: opinion_appeased_english_in_parliament
- add_opinion:
- target: Great Britain
- modifier: opinion_appeased_english_in_parliament
- if:
- limit:
- c:ENG:
- add_liberty_desire: -10
- add_opinion:
- target: ROOT
- modifier: opinion_appeased_english_in_parliament
- add_opinion:
- target:
England
- modifier: opinion_appeased_english_in_parliament
|
- parliament_debate_failed_effect: True
|
| Increase Control in Britain
The British Isles are disconnected from the rest of the European continent, making it harder for us to rule over them. We should put the effort to make sure we overcome this challenge and increase our control over there.
|
- has_or_had_tag: NED
- has_unlocked_parliament_issue_trigger:
- type: increase_control_in_britain
- has_presence_in: region:great_britain_region
- any_owned_location:
- percent:
- region: region:great_britain_region
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
|
10
|
Crown
|
+0.10% Monthly Control
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- limit:
- region: region:great_britain_region
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- local_control:
- change_control: control_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Tolerance of Heathens
With our realm being a multireligious one, and our ruler being a believer in tolerance, we should allow these different beliefs in our nation.
|
- has_unlocked_parliament_issue_trigger:
- type: tolerance_of_non_hindus
- religion:
Hinduism
- any_owned_location:
|
25
|
Commoners
|
+0.05 Monthly Progress to Humanist
|
- custom_tooltip:
- text: VIJ_ALL_NON_HINDU_POPS_GAIN_SATISFACTION
- every_owned_location:
- limit:
- every_pop:
- limit:
- add_pop_satisfaction: pop_satisfaction_severe_bonus
|
- parliament_debate_failed_effect: True
|
| Control over the Heathens
Rather than allowing our nation to be filled with many different faiths, we should try to control them further lest they rebel.
|
- has_unlocked_parliament_issue_trigger:
- type: increase_non_hindu_control
- religion:
Hinduism
- any_owned_location:
|
25
|
Commoners
|
+0.05 Monthly Progress to Spiritualist
|
- custom_tooltip:
- text: VIJ_ALL_NON_HINDU_POPS_LOCATIONS_GAIN_CONTROL
- every_owned_location:
- limit:
- change_control: control_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Combat Famines
Instead of sitting idly whilst the population starves, we should provide aid for any location which may be lacking food.
|
- At least one of:
- any_cabinet_character:
- has_variable: dlh_famine_reduction_flag
- ruler_or_regent:
- has_variable: dlh_famine_reduction_flag
- any_owned_location:
- raw_material:
- is_full_expanded_rgo: False
|
25
|
Commoners
|
−25.00% Cost of Purchasing Food
|
- add_estate_satisfaction:
- type:
Commoners
- value: estate_satisfaction_mild_bonus
- ordered_owned_location:
- limit:
- raw_material:
- is_full_expanded_rgo: False
- order_by: population
- max:
- value: num_provinces
- multiply: 0.05
- add: 1
- change_max_raw_material_workers: 1
|
- parliament_debate_failed_effect: True
|
| New Model Army
The ravages of the ongoing civil war against the Royalists have proven that our army is in dire need of total reform.
|
- has_variable: allow_new_model_army_pi_variable
|
1000
|
Crown
|
+10.00% Army Morale
+10.00% Navy Morale
|
- change_societal_value:
- type: quality_vs_quantity
- value: societal_value_huge_move_to_left
- add_army_tradition: army_tradition_ultimate_bonus
|
- add_stability: stability_extreme_penalty
|
| Edict of Nantes
After years of religious struggle, it is time for us to promote unity through co-existence and end the unnecessary bloodshed.
|
|
None
|
Crown
|
−0.25 Monthly War Exhaustion
+20.00% Pop Leave Rebels Threshold
|
- custom_tooltip:
- text: end_the_french_wars_of_religion_tt
- if:
- limit:
- Not:
- has_variable: enable_fra_tolerance_edicts
- set_variable: enable_fra_tolerance_edicts
- unlock_policy_effect:
- add_policy: Edict of Nantes
|
- add_stability: stability_extreme_penalty
|
| Promote Rajasthani Officials
By promoting the Rajasthani people in the nation, we can ensure that we have a number of militaristic officials we can depend upon.
|
- has_unlocked_parliament_issue_trigger:
- type: mug_promote_rajput_officials
|
25
|
Nobility
|
+5.00% Ḏimmī Estate Satisfaction Equilibrium
|
- random_accepted_culture:
- limit:
- language: language:rajasthani_language
- save_scope_as: target_culture
- custom_tooltip:
- text: promote_rajput_officials_passed_tt
- create_character:
- estate:
Dhimmi
- culture: scope:target_culture
- religion:
Hinduism
- adm: 30
- adm: 60
- dip: 20
- dip: 50
- mil: 50
- mil: 80
|
- add_stability: stability_mild_penalty
|
| Hussite Military Reforms
Our people have traversed the valleys of history against all odds. Surviving wars, crusades and persecution. Our armies deserve to employ the finest of tactics and shift into the offense, against all those who seek our demise!
|
- has_country_modifier: hussite_military_reform_modifier
|
100
|
Crown
|
−1.00 Stability Investment
−1.00 Monthly Legitimacy
−1.00 Monthly Republican Tradition
−1.00 Monthly Devotion
|
- change_societal_value:
- type: offensive_vs_defensive
- value: societal_value_huge_move_to_left
- unlock_policy_effect:
- type: reformed_hussite_armies_policy
|
- change_societal_value:
- type: offensive_vs_defensive
- value: societal_value_huge_move_to_right
- add_stability: stability_extreme_penalty
|
| Measures Against Romuvan Resurgence
With the resurgency of the Romuva faith, many are worried that they may try and cause unrest. We need to summon the estates to deal with this matter.
|
- has_unlocked_parliament_issue_trigger:
- type: lit_measures_against_romuva
- religion_percentage_in_country(religion:romuva):
- is_situation_active: situation:reformation
- religion:
|
50
|
Clergy
|
+0.025 Pop Conversion Speed
|
- custom_tooltip:
- text: lit_5_percent_of_pops_convert_to_our_religion_tt
- every_pop:
- limit:
- split_pop:
- fraction: 0.05
- religion: root.religion
|
- add_stability: stability_extreme_penalty
|
| Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
|
- at_war: False
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- estate_power(estate_type:crown_estate):
- government_type: government_type:monarchy
- Not:
- has_country_modifier: bolstered_crown_authority_modifier
|
|
Crown
|
+1.00 Monthly Legitimacy
|
- add_country_modifier:
- modifier: bolstered_crown_authority_modifier
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
|
- at_war: False
- estate_power(estate_type:crown_estate):
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- government_type: government_type:republic
- Not:
- has_country_modifier: bolstered_state_authority
|
|
Crown
|
+1.00 Monthly Republican Tradition
|
- add_country_modifier:
- modifier: bolstered_state_authority
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
|
- at_war: False
- estate_power(estate_type:crown_estate):
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- government_type: government_type:theocracy
- Not:
- has_country_modifier: bolstered_divine_authority
|
|
Crown
|
+1.00 Monthly Devotion
|
- add_country_modifier:
- modifier: bolstered_divine_authority
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
|
- at_war: False
- estate_power(estate_type:crown_estate):
- At least one of:
- parliament_type: parliament_type:assembly
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- government_type: government_type:tribe
- Not:
- has_country_modifier: bolstered_tribal_authority
|
|
Crown
|
+1.00 Monthly Tribal Cohesion
|
- add_country_modifier:
- modifier: bolstered_tribal_authority
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
|
- At least one of:
- parliament_type: parliament_type:assembly
- estate_power(estate_type:crown_estate):
- government_type: government_type:steppe_horde
- Not:
- has_country_modifier: bolstered_khan_authority
|
|
Crown
|
+1.00 Monthly Horde Unity
|
- add_country_modifier:
- modifier: bolstered_khan_authority
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Conduct a Census
The proper documentation of our people while tending to their development and prosperity is a great way to promote stability across the realm.
|
- always: True
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
|
|
Crown
|
+0.50% Population Growth
|
- add_stability: stability_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Support the State
Our government can not function without the proper acknowledgment of its power. With a proper declaration of the parliament, we can solidify our reputation and strengthen our ruler.
|
- has_ruler: True
- Not:
- Not:
- is_subject_type: dominion
- At least one of:
- parliament_type: parliament_type:assembly
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
|
|
Crown
|
+50.00% Crown Power
|
- if:
- limit:
- ruler:
- add_adm: 3
- add_dip: 3
- add_mil: 3
- else_if:
- limit:
- regent:
- add_adm: 3
- add_dip: 3
- add_mil: 3
|
- parliament_debate_failed_effect: True
|
| Increase Our Control
Exerting control over our county is vital to the functionality of our state. We should improve our institutions that enforce control over our towns.
|
- has_ruler: True
- At least one of:
- parliament_type: parliament_type:assembly
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- has_advance: counting_house_advance
- any_owned_location:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- Not:
|
|
Crown
|
+0.50% Monthly Control
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Counting House
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Great Power Relations
The sword alone will only carry us so far. It would be far more beneficial for us to let the pen support the sword to achieve greater things. We need to secure our relations to the great powers of the world.
|
- At least one of:
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- any_great_power:
- Not:
- Not:
- is_known_by_country: root
|
|
Crown
|
+2.00 Diplomatic Reputation
|
- add_diplomats: 5
- ordered_great_power:
- limit:
- max: 2
- check_range_bounds: False
- order_by:
- value: expected_army_size
- multiply: -1
- add_opinion:
- target: ROOT
- modifier: careful_diplomatic_manouvering
|
- parliament_debate_failed_effect: True
|
| Increase Ties to Subject
By increasing our diplomatic and administrative ties to our subject we will be able to bind them more closely to our state.
|
- num_subjects:
- At least one of:
- parliament_type: parliament_type:assembly
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
|
|
Crown
|
+10.00 Loyalty of Subjects
+20.00% Subject Income
|
- every_subject:
- add_liberty_desire: liberty_desire_weak_minus
|
- parliament_debate_failed_effect: True
|
| Promote Castle Works
Across our country lie excellent sites for potential fortifications, ready to halt any advance of our enemies.
|
- has_advance: castle_advance
- Neither of:
- has_advance: bastion_advance
- has_advance: star_fort_advance
- has_advance: fortress_advance
- Not:
- has_country_modifier: fortification_works_modifier
|
|
Nobility
|
−50.00% Fort Buildings Cost
+0.50 Monthly Progress to Defensive
|
- add_country_modifier:
- modifier: fortification_works_modifier
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Promote Bastion Works
Across our country lie excellent sites for potential fortifications, ready to halt any advance of our enemies.
|
- has_advance: bastion_advance
- Neither of:
- has_advance: star_fort_advance
- has_advance: fortress_advance
- Not:
- has_country_modifier: fortification_works_modifier
|
|
Nobility
|
−50.00% Fort Buildings Cost
+0.50 Monthly Progress to Defensive
|
- add_country_modifier:
- modifier: fortification_works_modifier
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Promote Star Fort Works
Across our country lie excellent sites for potential fortifications, ready to halt any advance of our enemies.
|
- has_advance: star_fort_advance
- Not:
- has_advance: fortress_advance
- Not:
- has_country_modifier: fortification_works_modifier
|
|
Nobility
|
−50.00% Fort Buildings Cost
+0.50 Monthly Progress to Defensive
|
- add_country_modifier:
- modifier: fortification_works_modifier
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Promote Fortress Works
Across our country lie excellent sites for potential fortifications, ready to halt any advance of our enemies.
|
- has_advance: fortress_advance
- Not:
- has_country_modifier: fortification_works_modifier
|
|
Nobility
|
−50.00% Fort Buildings Cost
+0.50 Monthly Progress to Defensive
|
- add_country_modifier:
- modifier: fortification_works_modifier
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Sponsor a Opera House
Our people demand an expansion of our cultural institutions. Providing them with a new Opera House will satiate this cultural fever while providing our urban areas with the necessary attention.
|
- At least one of:
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- has_advance: opera_house_advance
- any_owned_location:
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- Not:
- has_policy: strict_censorship
|
|
Nobility
|
+33.00% Cultural Tradition %
+0.50 Monthly Progress to Aristocracy
|
- ordered_owned_location:
- order_by:
- value: population
- if:
- limit:
- location_rank: location_rank:city
- multiply: 5
- max: 1
- limit:
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Opera House
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand Gravel Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
|
- At least one of:
- parliament_type: parliament_type:assembly
- parliament_type: parliament_type:council
- Neither of:
- has_advance: paved_road_advance
- has_advance: modern_road_advance
- has_advance: railroad_advance
|
|
Nobility
|
−20.00% Road Building Time
−20.00% Build Gravel Road Cost
|
- change_societal_value:
- type: centralization_vs_decentralization
- value: societal_value_move_to_left
|
- parliament_debate_failed_effect: True
|
| Expand Paved Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
|
- At least one of:
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- has_advance: paved_road_advance
- Neither of:
- has_advance: modern_road_advance
- has_advance: railroad_advance
|
|
Nobility
|
−20.00% Road Building Time
−20.00% Build Paved Road Cost
|
- change_societal_value:
- type: centralization_vs_decentralization
- value: societal_value_minor_move_to_left
|
- parliament_debate_failed_effect: True
|
| Fund Farming Estates
Our farming estates secure the production of many basic necessities. However, the owners of the lands promise greater yields if we invest more time and resources into them.
|
- any_owned_location:
- raw_material:
- is_full_expanded_rgo: False
|
|
Nobility
|
−33.00% Expand Farming Cost
−20.00% Expanding Raw Materials Time
|
- ordered_owned_location:
- limit:
- raw_material:
- is_full_expanded_rgo: False
- order_by: population
- max:
- value: num_provinces
- multiply: 0.05
- add: 1
- check_range_bounds: False
- change_max_raw_material_workers: 1
- change_prosperity: prosperity_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Promote Integration Process
We should support the efforts to integrate the remote provinces of our domain and consolidate them more closer into our core territory.
|
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- any_owned_location:
- integration_level: conquered
- integration_progress:
- integration_progress:
|
|
Nobility
|
+20.00% Speed of Integration
|
- ordered_province:
- limit:
- province_average_integration:
- order_by: population
- max: 1
- check_range_bounds: False
- every_location_in_province:
- limit:
- integration_level: conquered
- change_integration_progress: 20
|
- parliament_debate_failed_effect: True
|
| Back the War Effort
Our war efforts stand to greatly benefit by the backing of our legislative framework.
|
|
|
Nobility
|
+10.00% Reinforcement Speed
|
- add_war_exhaustion: war_exhaustion_severe_bonus
|
- parliament_debate_failed_effect: True
|
| Expand Our Armory
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
|
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- has_advance: armory_advance
- Not:
- has_advance: barracks_advance
- any_owned_non_rural_location:
- owner:
- has_primary_or_accepted_culture: prev.dominant_culture
- Not:
|
|
Nobility
|
+50.00% Manpower
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- owner:
- has_primary_or_accepted_culture: prev.dominant_culture
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Armory
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand the Barracks Infrastructure
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
|
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- has_advance: barracks_advance
- any_owned_non_rural_location:
- owner:
- has_primary_or_accepted_culture: prev.dominant_culture
- Not:
|
|
Nobility
|
+50.00% Manpower
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- owner:
- has_primary_or_accepted_culture: prev.dominant_culture
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Barracks
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Host Army Exercises
If we are to keep a versatile army, we must promote military drills as a means to keep our soldiers at peak condition and ready.
|
- at_war: False
- At least one of:
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
|
|
Nobility
|
−0.10% Army Tradition Decay
|
- add_army_tradition: army_tradition_extreme_bonus
|
- parliament_debate_failed_effect: True
|
| Promote Noble Officers
We should look toward our minor Nobility to promote new officers into the ranks of our government.
|
- At least one of:
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- has_estate_privilege:
Only Nobility as Leaders
|
|
Nobility
|
+20.00% Noble Estate Satisfaction Equilibrium
|
- custom_tooltip: promote_noble_officers_passed.tt
- hidden_effect:
- create_character:
- estate:
Nobility
- adm: 20
- adm: 60
- dip: 20
- dip: 60
- mil: 50
- mil: 90
|
- parliament_debate_failed_effect: True
|
| Support a Noble Cabinet
The bureaucracy throughout our domain stands to benefit greatly from a legislative reform around its efficiency, and who is a better candidate to champion this reform than our most esteemed members of the upper society.
|
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- any_character:
- Neither of:
- current_age: age_4_reformation
- current_age: age_5_absolutism
- current_age: age_6_revolutions
|
|
Nobility
|
+20.00% Efficiency of Our Cabinet
−50.00% Set Cabinet Member Cost
|
- random_cabinet_character:
- limit:
- add_adm: 5
- add_dip: 5
- add_mil: 5
- change_societal_value:
- type: aristocracy_vs_plutocracy
- value: societal_value_move_to_left
|
- parliament_debate_failed_effect: True
|
| Increase Ties to Neighbors
The sword alone will only carry us so far. It would be far more beneficial for us to let the pen support the sword to achieve greater things. Our main concern should be the minor countries around ourselves.
|
- At least one of:
- current_age: age_1_traditions
- current_age: age_2_renaissance
- current_age: age_3_discovery
- any_neighbor_country:
- Not:
- has_target_casus_belli_on_us: ROOT
- Not:
- Not:
- Not:
- Not:
|
|
Nobility
|
+2.00 Diplomatic Reputation
|
- add_diplomats: 5
- ordered_neighbor_country:
- limit:
- Not:
- has_target_casus_belli_on_us: ROOT
- Not:
- Not:
- Not:
- Not:
- max: 3
- check_range_bounds: False
- order_by:
- value: expected_army_size
- multiply: -1
- add_opinion:
- target: ROOT
- modifier: careful_diplomatic_manouvering
|
- parliament_debate_failed_effect: True
|
| Sponsor the Noble Arts
Our sophisticated elites crave more art to admire above all else. If we employ more artists we would surely make them happy.
|
- At least one of:
- current_age: age_2_renaissance
- current_age: age_3_discovery
- current_age: age_6_revolutions
|
|
Nobility
|
+20.00% Noble Estate Satisfaction Equilibrium
+2.50% Noble Estate Satisfaction Recovery
|
- random_list:
- 1:
- create_character:
- artist: architect
- estate:
Burghers
- artist_skill: 0.2
- artist_skill: 0.9
- 1:
- create_character:
- artist: composer
- estate:
Burghers
- artist_skill: 0.2
- artist_skill: 0.9
- 1:
- create_character:
- artist: writer
- estate:
Burghers
- artist_skill: 0.2
- artist_skill: 0.9
- change_societal_value:
- type: aristocracy_vs_plutocracy
- value: societal_value_move_to_left
|
- parliament_debate_failed_effect: True
|
| Raise Noble Sponsored Mercenaries
We should grant one of our most valiant Lords a permit to raise a mercenary company in order to defend our faith and countrymen in our name.
|
- At least one of:
- current_age: age_4_reformation
- current_age: age_5_absolutism
- can_build_units_of_category: sub_unit_category:army_infantry
- can_build_units_of_category: sub_unit_category:army_cavalry
- can_build_units_of_category: sub_unit_category:army_artillery
|
|
Nobility
|
+0.20 Monthly Army Tradition
+0.50 Monthly Progress to Belligerent
|
- if:
- limit:
- create_mercenary:
- home: root.capital
- categories:
- army_infantry: 6
- army_cavalry: 2
- save_scope_as: parliament_mercs
- months: 120
- if:
- limit:
- exists: scope:parliament_mercs
- hire_mercenary: scope:parliament_mercs
- else_if:
- limit:
- expected_army_size:
- expected_army_size:
- create_mercenary:
- home: root.capital
- categories:
- army_infantry: 12
- army_cavalry: 4
- army_artillery: 4
- save_scope_as: parliament_mercs
- months: 120
- else_if:
- limit:
- create_mercenary:
- home: root.capital
- categories:
- army_infantry: 16
- army_cavalry: 4
- army_artillery: 8
- save_scope_as: parliament_mercs
- months: 120
- change_societal_value:
- type: aristocracy_vs_plutocracy
- value: societal_value_move_to_left
|
- parliament_debate_failed_effect: True
|
| Sponsor a Confucian Academy
To pursue higher knowledge and offer our scholars an extensive infrastructure for their work, we should invest into our academies.
|
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- has_advance: confucian_academy_advance
- any_owned_location:
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
|
|
Clergy
|
+5.00% Monthly Research Progress %
+0.50 Monthly Progress to Innovative
|
- ordered_owned_location:
- order_by:
- value: population
- if:
- limit:
- location_rank: location_rank:city
- multiply: 5
- max: 1
- limit:
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Confucian Academy
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Sponsor a Cathedral
Our governance will be forever revered if we construct a cathedral to celebrate our faith in one of our most prominent towns.
|
- has_advance: cathedral_advance
- any_owned_location:
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
|
|
Clergy
|
+0.50 Monthly Progress to Spiritualist
|
- ordered_owned_location:
- order_by:
- value: population
- if:
- limit:
- location_rank: location_rank:city
- multiply: 5
- max: 1
- limit:
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Cathedral
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand Forest Exploitation
The forests of our country promise greater yields. We should expand our extraction operations to reach their potential.
|
- any_owned_location:
- raw_material:
- is_full_expanded_rgo: False
|
|
Clergy
|
−33.00% Expand Forestry Cost
−20.00% Expanding Raw Materials Time
|
- ordered_owned_location:
- limit:
- raw_material:
- is_full_expanded_rgo: False
- order_by: population
- max:
- value: num_provinces
- multiply: 0.05
- add: 1
- check_range_bounds: False
- change_max_raw_material_workers: 1
- change_prosperity: prosperity_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Support a Clerical Cabinet
The bureaucracy throughout our domain stands to benefit greatly from a legislative reform around its efficiency. The best option for this is to turn to our devoted holy men.
|
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- parliament_type: parliament_type:constitutional_parliament
- any_character:
- in_cabinet: True
- has_estate:
Clergy
- Neither of:
- current_age: age_4_reformation
- current_age: age_5_absolutism
- current_age: age_6_revolutions
|
|
Clergy
|
+20.00% Efficiency of Our Cabinet
−0.10% Stability Decay
|
- random_cabinet_character:
- limit:
- add_adm: 5
- add_dip: 5
- add_mil: 5
- change_societal_value:
- type: spiritualist_vs_humanist
- value: societal_value_move_to_left
|
- parliament_debate_failed_effect: True
|
| Promote State Religion
Having our subjects following the religion of our state is a crucial step towards the stability of our realm. We should increase our efforts to convert our people.
|
|
|
Clergy
|
+20.00% Clergy Estate Satisfaction Equilibrium
+2.50% Clergy Estate Satisfaction Recovery
|
- add_country_modifier:
- modifier: missionary_zeal
- years: 10
- mode: add_and_extend
- ordered_pop:
- limit:
- religion:
- Not:
- pop_type: pop_type:slaves
- is_not_protected_from_conversion: True
- order_by:
- value: pop_size
- multiply: location.proximity
- max: 1
- check_range_bounds: False
- split_pop:
- fraction: 0.1
- fraction: 0.3
- religion: root.religion
|
- parliament_debate_failed_effect: True
|
| Reach Out to our Faith
The sword alone will only carry us so far. It would be far more beneficial for us to let the pen support the sword to achieve greater things. It is vital for us to improve our contacts to our religious brethren.
|
- At least one of:
- current_age: age_3_discovery
- current_age: age_4_reformation
- current_age: age_5_absolutism
- root.religion:
- any_country_in_religion:
- Not:
- has_target_casus_belli_on_us: ROOT
- Not:
- Not:
- Not:
- Not:
|
|
Clergy
|
+2.00 Diplomatic Reputation
|
- add_diplomats: 5
- root.religion:
- ordered_country_in_religion:
- limit:
- Not:
- has_target_casus_belli_on_us: ROOT
- Not:
- Not:
- Not:
- Not:
- max: 3
- check_range_bounds: False
- order_by:
- value: expected_army_size
- multiply: 1
- add_opinion:
- target: ROOT
- modifier: careful_diplomatic_manouvering
|
- parliament_debate_failed_effect: True
|
| Promote Member of the Clergy
Our administration could use the support of the Clergy to run more efficiently. By offering them higher positions in our government we could improve the situation of our state.
|
- estate_power(estate_type:clergy_estate):
|
|
Clergy
|
+20.00% Clergy Estate Satisfaction Equilibrium
|
- custom_tooltip: promote_clergy_member_passed.tt
- hidden_effect:
- create_character:
- estate:
Clergy
- adm: 20
- adm: 80
- dip: 50
- dip: 80
- mil: 10
- mil: 50
|
- parliament_debate_failed_effect: True
|
| Sponsor Religious Art
Our faith serves as a great inspiration for artists all over our country. Since our Court is able to support artists, we should hire one of those who are inspired by the divine.
|
- At least one of:
- current_age: age_3_discovery
- current_age: age_4_reformation
|
|
Clergy
|
+33.00% Cultural Tradition %
+0.50 Monthly Progress to Spiritualist
|
- random_list:
- 1:
- create_character:
- estate:
Clergy
- artist: iconographer
- artist_skill: 0.2
- artist_skill: 0.9
- 1:
- create_character:
- estate:
Clergy
- artist: composer
- artist_skill: 0.2
- artist_skill: 0.9
- 1:
- create_character:
- estate:
Clergy
- artist: writer
- artist_skill: 0.2
- artist_skill: 0.9
- change_societal_value:
- type: spiritualist_vs_humanist
- value: societal_value_move_to_left
|
- parliament_debate_failed_effect: True
|
| Support Religious Education
Our state's reliance on the servants of the faith can be a great asset in the education of our population. This would accelerate our scientific advancements while increasing the loyalty of our devoted followers.
|
- At least one of:
- parliament_type: parliament_type:council
- parliament_type: parliament_type:estate_parliament
- parliament_type: parliament_type:dutch_parliament
- parliament_type: parliament_type:plc_parliament
- parliament_type: parliament_type:autocratic_parliament
- government_type: government_type:theocracy
|
|
Clergy
|
+0.05 Monthly Literacy
+0.50 Monthly Progress to Innovative
|
- add_research_progress: research_progress_mild_bonus
- custom_tooltip: support_religious_education_passed.tt
- hidden_effect:
- every_pop:
- limit:
- owner: root
- religion: root.religion
- At least one of:
- pop_type: pop_type:clergy
- pop_type: pop_type:peasants
- add_pop_satisfaction: pop_satisfaction_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Sponsor a University
The dissemination of knowledge in the pursuit of mental enlightenment and comprehension of the divine is a pure goal and one we must back with all our financial and political might by establishing liturgical institutions of great recognition.
|
- has_advance: university_advance
- Not:
- any_owned_location:
- is_core_of: root
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- Not:
|
|
Burghers
|
+5.00% Monthly Research Progress %
+0.50 Monthly Progress to Innovative
|
- ordered_owned_location:
- order_by:
- value: population
- if:
- limit:
- location_rank: location_rank:city
- multiply: 5
- limit:
- is_core_of: root
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- max: 1
- construct_building:
- building_type:
University
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand Gravel Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
|
- Neither of:
- has_advance: paved_road_advance
- has_advance: modern_road_advance
- has_advance: railroad_advance
|
|
Burghers
|
−20.00% Road Building Time
−20.00% Build Gravel Road Cost
|
- change_societal_value:
- type: centralization_vs_decentralization
- value: societal_value_move_to_left
|
- parliament_debate_failed_effect: True
|
| Expand Paved Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
|
- has_advance: paved_road_advance
- Neither of:
- has_advance: modern_road_advance
- has_advance: railroad_advance
|
|
Burghers
|
−20.00% Road Building Time
−20.00% Build Paved Road Cost
|
- change_societal_value:
- type: centralization_vs_decentralization
- value: societal_value_minor_move_to_left
|
- parliament_debate_failed_effect: True
|
| Expand Modern Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
|
- has_advance: modern_road_advance
- Not:
- has_advance: railroad_advance
|
|
Burghers
|
−20.00% Road Building Time
−20.00% Build Modern Road Cost
|
- change_societal_value:
- type: centralization_vs_decentralization
- value: societal_value_minor_move_to_left
|
- parliament_debate_failed_effect: True
|
| Expand Railroad Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
|
- has_advance: railroad_advance
|
|
Burghers
|
−20.00% Road Building Time
−20.00% Build Railroad Cost
|
- change_societal_value:
- type: centralization_vs_decentralization
- value: societal_value_minor_move_to_left
|
- parliament_debate_failed_effect: True
|
| Promote Urbanization
It is evident that the way forward lies in promoting the urbanization of our major towns, as a means to grow our power base.
|
- At least one of:
- current_age: age_1_traditions
- current_age: age_2_renaissance
- current_age: age_3_discovery
- current_age: age_4_reformation
- at_war: False
- modifier:can_build_cities: True
- num_locations:
- any_owned_rural_location:
|
|
Burghers
|
+100.00% Pop Promotion Speed %
|
- ordered_owned_rural_location:
- limit:
- order_by:
- value: development
- add: population
- add: num_buildings
- max: 1
- change_location_rank: location_rank:town
- every_pop:
- limit:
- add_pop_satisfaction: pop_satisfaction_ultimate_bonus
|
- parliament_debate_failed_effect: True
|
| Grant City Rights
To keep our territory flourishing, we will need to expand the rights of our urban areas and grant more city rights.
|
- At least one of:
- current_age: age_4_reformation
- current_age: age_5_absolutism
- current_age: age_6_revolutions
- at_war: False
- modifier:can_build_cities: True
- num_locations:
- any_owned_rural_location:
- location_rank: location_rank:town
- Not:
|
|
Burghers
|
+100.00% Pop Promotion Speed %
+10.00% Monthly Prosperity
|
- ordered_owned_rural_location:
- limit:
- location_rank: location_rank:town
- Not:
- order_by:
- value: development
- add: population
- add: num_buildings
- max: 1
- change_location_rank: location_rank:city
- change_development: development_weak_bonus
- every_pop:
- limit:
- add_pop_satisfaction: pop_satisfaction_ultimate_bonus
|
- parliament_debate_failed_effect: True
|
| Expand Mining Operations
Mining could play a vital part in our economy, but the current operations are not up to a satisfactory standard.
|
- any_owned_location:
- raw_material:
- is_full_expanded_rgo: False
|
|
Burghers
|
−33.00% Expand Mining Cost
−20.00% Expanding Raw Materials Time
|
- ordered_owned_location:
- limit:
- raw_material:
- is_full_expanded_rgo: False
- order_by: population
- max:
- value: num_provinces
- multiply: 0.05
- add: 1
- check_range_bounds: False
- change_max_raw_material_workers: 1
- change_prosperity: prosperity_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Increased Naval Infrastructure
We need to improve the infrastructure of our coastal towns and cities to support our power projection across our waters.
|
|
|
Burghers
|
+25.00% Ship-building Speed
|
- if:
- limit:
- ordered_port_in_country:
- order_by: population
- check_range_bounds: False
- max:
- value: root.num_of_ports
- multiply: 0.5
- add: 1
- change_development: development_weak_bonus
- if:
- limit:
- has_variable: bng_buffed_naval_parliament_debate_flag
- change_societal_value:
- type: land_vs_naval
- value: societal_value_minor_move_to_right
- else_if:
- limit:
- num_of_ports:
- num_of_ports:
- ordered_port_in_country:
- order_by: population
- check_range_bounds: False
- max:
- value: root.num_of_ports
- multiply: 0.25
- add: 1
- change_development: development_weak_bonus
- else_if:
- limit:
- ordered_port_in_country:
- order_by: population
- check_range_bounds: False
- max:
- value: root.num_of_ports
- multiply: 0.1
- add: 1
- change_development: development_weak_bonus
- else:
- change_societal_value:
- type: land_vs_naval
- value: societal_value_tiny_move_to_right
|
- parliament_debate_failed_effect: True
- change_societal_value:
- type: land_vs_naval
- value: societal_value_tiny_move_to_left
|
| Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
|
- num_of_non_rural_ports:
- has_advance: dock_advance
- Neither of:
- has_advance: dry_dock_advance
- has_advance: shipyard_advance
- has_advance: grand_shipyard_advance
- has_advance: naval_base_advance
|
|
Burghers
|
+50.00% Sailors
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- Not:
- is_coastal: True
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Dock
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
|
- num_of_non_rural_ports:
- has_advance: dry_dock_advance
- Neither of:
- has_advance: shipyard_advance
- has_advance: grand_shipyard_advance
- has_advance: naval_base_advance
|
|
Burghers
|
+50.00% Sailors
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- Not:
- is_coastal: True
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Dry Dock
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
|
- num_of_non_rural_ports:
- has_advance: shipyard_advance
- Neither of:
- has_advance: grand_shipyard_advance
- has_advance: naval_base_advance
|
|
Burghers
|
+50.00% Sailors
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- Not:
- is_coastal: True
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Shipyard
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
|
- num_of_non_rural_ports:
- has_advance: grand_shipyard_advance
- Not:
- has_advance: naval_base_advance
|
|
Burghers
|
+50.00% Sailors
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- Not:
- is_coastal: True
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Grand Shipyard
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
|
- num_of_non_rural_ports:
- has_advance: naval_base_advance
|
|
Burghers
|
+50.00% Sailors
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- Not:
- is_coastal: True
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Naval Base
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Support a Mercantile Cabinet
The bureaucracy throughout our domain stands to benefit greatly from a legislative reform around its efficiency, funded by the most wealthy members of society.
|
- any_character:
- Neither of:
- current_age: age_4_reformation
- current_age: age_5_absolutism
- current_age: age_6_revolutions
|
|
Burghers
|
+20.00% Efficiency of Our Cabinet
+100.00% Pop Promotion Speed %
|
- random_cabinet_character:
- limit:
- add_adm: 5
- add_dip: 5
- add_mil: 5
- change_societal_value:
- type: aristocracy_vs_plutocracy
- value: societal_value_move_to_right
|
- parliament_debate_failed_effect: True
|
| Balance the Budget
The financial crisis that looms over our people's heads is a dire matter, urgently in need to be addressed.
|
|
|
Burghers
|
−0.40% Monthly Inflation
−2.00% Bank Interest
|
- random_loan:
- limit:
- change_loan_amount:
- value: loan_amount
- multiply: -0.5
- add_inflation: inflation_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Promote Member of the Burghers
The burghers are vital to our state, both as merchants and members of the guilds. We should promote the capable members of their estate to our government.
|
|
|
Burghers
|
+20.00% Burgher Estate Satisfaction Equilibrium
+2.50% Burgher Estate Satisfaction Recovery
+0.10 Monthly Progress to Plutocracy
|
- custom_tooltip: promote_burghers_member_passed.tt
- hidden_effect:
- create_character:
- estate:
Burghers
- adm: 50
- adm: 80
- dip: 20
- dip: 80
- mil: 10
- mil: 50
|
- parliament_debate_failed_effect: True
|
| Market Expansion Acts
Our market stands to greatly benefit by the loosening of our mercantile regulations.
|
|
|
Burghers
|
−25.00% Trade Maintenance
|
- add_country_modifier:
- modifier: rush_of_merchants
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Market Regulations
Due to the competitiveness of our markets, it would be wise to tighten our mercantile regulations to ensure a competitive advantage for our own merchants.
|
|
|
Burghers
|
+1.00% Trade Efficiency
|
- add_country_modifier:
- modifier: merchant_benefits
- years: 10
- mode: add_and_extend
|
- parliament_debate_failed_effect: True
|
| Sponsor Trade Expedition
We should invest into a dedicated merchant expedition to establish trade connections with other markets.
|
|
|
Burghers
|
+20.00% Burgher Estate Satisfaction Equilibrium
+0.10 Monthly Progress to Plutocracy
|
- capital:
- add_location_modifier:
- modifier: merchant_expedition
- years: 10
- mode: add_and_extend
- if:
- limit:
- location_rank: location_rank:rural_settlement
- Not:
- construct_building:
- building_type:
Market Village
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
- instant: True
- else_if:
- limit:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- Not:
- construct_building:
- building_type:
Marketplace
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
- instant: True
|
- parliament_debate_failed_effect: True
|
| Develop the Interior
We should not neglect our interior lands and develop them accordingly.
|
- num_locations:
- num_of_ports:
|
|
Burghers
|
−20.00% Urban Buildings Cost
|
- ordered_owned_location:
- order_by: population
- limit:
- check_range_bounds: False
- max:
- value: num_provinces
- multiply: 0.02
- add: 1
- change_development: development_weak_bonus
- change_societal_value:
- type: land_vs_naval
- value: societal_value_tiny_move_to_left
|
- parliament_debate_failed_effect: True
- change_societal_value:
- type: land_vs_naval
- value: societal_value_tiny_move_to_right
|
| Establish New Hunting Grounds
We have not yet developed our hunting grounds to their full capacity and are therefore missing many possible profits.
|
- any_owned_location:
- raw_material:
- is_full_expanded_rgo: False
|
|
Commoners
|
−33.00% Expand Hunting Cost
−20.00% Expanding Raw Materials Time
|
- ordered_owned_location:
- limit:
- raw_material:
- is_full_expanded_rgo: False
- order_by: population
- max:
- value: num_provinces
- multiply: 0.05
- add: 1
- change_max_raw_material_workers: 1
- change_prosperity: prosperity_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Expand Gathering Industries
We should expand our gathering operations to meet the demands of those goods in the construction and maintenance of our wider economy.
|
- any_owned_location:
- raw_material:
- is_full_expanded_rgo: False
|
|
Commoners
|
−33.00% Expand Gathering Cost
−20.00% Expanding Raw Materials Time
|
- ordered_owned_location:
- limit:
- raw_material:
- is_full_expanded_rgo: False
- order_by: population
- max:
- value: num_provinces
- multiply: 0.05
- add: 1
- change_max_raw_material_workers: 1
- change_prosperity: prosperity_mild_bonus
|
- parliament_debate_failed_effect: True
|
| Expand the Training Fields Infrastructure
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
|
- has_advance: training_fields_advance
- Neither of:
- has_advance: regimental_camp_advance
- has_advance: conscription_center_advance
- any_owned_rural_location:
- owner:
- has_primary_or_accepted_culture: prev.dominant_culture
- Not:
|
|
Commoners
|
+50.00% Manpower
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- owner:
- has_primary_or_accepted_culture: prev.dominant_culture
- Not:
- location_rank: location_rank:rural_settlement
- construct_building:
- building_type:
Training Fields
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand the Regimental Camp Infrastructure
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
|
- has_advance: regimental_camp_advance
- Not:
- has_advance: conscription_center_advance
- any_owned_rural_location:
- owner:
- has_primary_or_accepted_culture: prev.dominant_culture
- Not:
|
|
Commoners
|
+50.00% Manpower
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- owner:
- has_primary_or_accepted_culture: prev.dominant_culture
- Not:
- location_rank: location_rank:rural_settlement
- construct_building:
- building_type:
Regimental Camp
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand the Conscription Center Infrastructure
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
|
- has_advance: conscription_center_advance
|
|
Commoners
|
+50.00% Manpower
|
- ordered_owned_location:
- order_by: population
- max:
- value: num_provinces
- multiply: 0.1
- add: 1
- check_range_bounds: False
- limit:
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Conscription Center
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Expand Officer Lists
The promotion of capable men in high ranks across our military is a surefire way to ensure capable leadership.
|
|
|
Commoners
|
+20.00% Peasant Estate Satisfaction Equilibrium
|
- create_character:
- estate:
Commoners
- adm: 20
- adm: 70
- dip: 20
- dip: 70
- mil: 40
- mil: 80
|
- parliament_debate_failed_effect: True
|
| Support a Common Cabinet
The bureaucracy throughout our domain stands to benefit greatly from a legislative reform around its efficiency, backed by the popular support.
|
- any_character:
- Neither of:
- current_age: age_4_reformation
- current_age: age_5_absolutism
- current_age: age_6_revolutions
|
|
Commoners
|
+20.00% Efficiency of Our Cabinet
+0.05 Monthly Literacy
|
- random_cabinet_character:
- limit:
- add_adm: 5
- add_dip: 5
- add_mil: 5
- change_societal_value:
- type: serfdom_vs_free_subjects
- value: societal_value_move_to_right
|
- parliament_debate_failed_effect: True
|
| Expand Food Stockpiles
Our people are raising the pressing concern of food shortages to us. We should try to expand our Granary Network to prevent the same situation in the future.
|
- any_province:
- province_food_percentage:
- any_location_in_province:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
|
|
Commoners
|
−50.00% Cost of Purchasing Food
|
- ordered_owned_location:
- order_by: province.province_food_percentage
- max:
- value: num_provinces
- multiply: -0.1
- add: 1
- limit:
- Not:
- At least one of:
- location_rank: location_rank:town
- location_rank: location_rank:city
- construct_building:
- building_type:
Granary
- cost_multiplier: 0.5
- cost_multiplier_reason: game_concept_parliament_issue
|
- parliament_debate_failed_effect: True
|
| Curb Central Authority
|
- At least one of:
- government_type: government_type:monarchy
- government_type: government_type:republic
- any_active_disaster:
- disaster_type: disaster_type:revolution_disaster
|
|
Commoners
|
−2.00 Monthly Legitimacy
−2.00 Monthly Republican Tradition
|
- add_country_modifier:
- modifier: reduced_central_authority
- years: 10
- mode: add_and_extend
|
- if:
- limit:
- any_rebel:
- rebel_progress:
- rebel_progress:
- rebel_name_key: revolutionary_rebel
- random_rebel:
- limit:
- rebel_progress:
- rebel_progress:
- rebel_name_key: revolutionary_rebel
- add_rebel_progress: 0.05
- add_estate_satisfaction:
- type:
Burghers
- value: estate_satisfaction_extreme_penalty
- add_estate_satisfaction:
- type:
Commoners
- value: estate_satisfaction_extreme_penalty
|
| Revoke Privilege of the Nobility
Those who took advantage of the labor and sweat of the common folk, now cower at the thought of their meager privileges being taken away.
|
- At least one of:
- government_type: government_type:monarchy
- government_type: government_type:republic
- any_active_disaster:
- disaster_type: disaster_type:revolution_disaster
- estate(estate_type:nobles_estate):
|
|
Commoners
|
−100.00% Noble Estate Satisfaction Equilibrium
|
- custom_tooltip:
- text: random_noble_privilege_revoked_tt
- random_estate_privilege:
- limit:
- root:
- revoke_estate_privilege: prev
- add_estate_satisfaction:
- type:
Nobility
- value: estate_satisfaction_extreme_penalty
- change_societal_value:
- type: aristocracy_vs_plutocracy
- value: societal_value_large_move_to_right
|
- if:
- limit:
- any_rebel:
- rebel_progress:
- rebel_progress:
- rebel_name_key: revolutionary_rebel
- random_rebel:
- limit:
- rebel_progress:
- rebel_progress:
- rebel_name_key: revolutionary_rebel
- add_rebel_progress: 0.05
- add_estate_satisfaction:
- type:
Burghers
- value: estate_satisfaction_extreme_penalty
- add_estate_satisfaction:
- type:
Commoners
- value: estate_satisfaction_extreme_penalty
|
| Reduce Peasant Taxation
The common man has lived his whole life being taxed by a lord. In order to push our agendas for liberating the people, this taxation must seize!
|
- At least one of:
- government_type: government_type:monarchy
- government_type: government_type:republic
- any_active_disaster:
- disaster_type: disaster_type:revolution_disaster
- estate_tax_percentage:peasants_estate:
|
|
Commoners
|
+1.00 Monthly Progress to Liberalism
−50.00% Crown Power
|
- add_country_modifier:
- modifier: peasants_estate_less_tax_burden
- years: 10
- mode: add_and_extend
- add_estate_satisfaction:
- type:
Nobility
- value: estate_satisfaction_extreme_penalty
- change_societal_value:
- type: serfdom_vs_free_subjects
- value: societal_value_large_move_to_right
|
- if:
- limit:
- any_rebel:
- rebel_progress:
- rebel_progress:
- rebel_name_key: revolutionary_rebel
- random_rebel:
- limit:
- rebel_progress:
- rebel_progress:
- rebel_name_key: revolutionary_rebel
- add_rebel_progress: 0.05
- add_estate_satisfaction:
- type:
Burghers
- value: estate_satisfaction_extreme_penalty
- add_estate_satisfaction:
- type:
Commoners
- value: estate_satisfaction_extreme_penalty
|
| Establish a Constitution
The will of the people must be encapsuled into a written document, accepted by all, to solidify our rights and at the same time curb central authority.
|
- government_type: government_type:monarchy
- any_active_disaster:
- disaster_type: disaster_type:revolution_disaster
- At least one of:
- estate_power(estate_type:crown_estate):
- government_power:
- Not:
- parliament_type: parliament_type:constitutional_parliament
|
|
Commoners
|
+1.00 Monthly Progress to Liberalism
−50.00% Crown Power
−2.00% Monthly Commoners Rebel Growth
−2.00% Monthly Burghers Rebel Growth
|
- set_parliament_type: parliament_type:constitutional_parliament
- if:
- limit:
- Not:
- has_reform: government_reform:constitutional_state
- hidden_effect:
- unlock_government_reform_effect:
- type: constitutional_state
- add_reform: government_reform:constitutional_state
|
- if:
- limit:
- any_rebel:
- rebel_progress:
- rebel_progress:
- rebel_name_key: revolutionary_rebel
- random_rebel:
- limit:
- rebel_progress:
- rebel_progress:
- rebel_name_key: revolutionary_rebel
- add_rebel_progress: 0.05
- add_estate_satisfaction:
- type:
Burghers
- value: estate_satisfaction_extreme_penalty
- add_estate_satisfaction:
- type:
Commoners
- value: estate_satisfaction_extreme_penalty
|