Parliament

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Parliament debating an issue

A Country can call its Estates into a session of Parliament, to solve any Parliament Issue they may have, while also giving the opportunities to create a Casus Belli, raise Taxes, increase Army Levies and Naval Levies, or change any of the current Laws. Any Estate may have a Parliament Agenda to resolve before they will pledge their support.

Parliament may take place in the Capital or another Location which receives some small benefits. If the Location becomes Occupied, the Parliament will fail.

Which estates can suggest parliament agendas depends on the parliament type. The Nobility estate can always suggest parliament agendas.

Parliament type[edit | edit source]

Each parliament has a parliament type, which affects how the parliament functions. It can be changed at the cost of 50 Government Power.

Parliament type Can suggest agendas Agenda impact Other effects Requirements
No Parliament icon
No Parliament
The only reason to summon others in front of the ruler can be to give orders, not to discuss policy.
  • Parliament mechanics are disabled
  • Global estate target satisfaction.png −10% Estates satisfaction equilibrium
Assembly icon
Assembly
Summoning all free people of our domain is the only way for us to determine the focus of our country.
Estate peasants.png Commoners −33%
Council icon
Council
While power is concentrated in a single authoritative monarch in many societies, many others have seen the alternative benefits of a system allowing a council to discuss and debate matters before acting upon them.
Estate clergy.png Clergy −10%
Estate Parliament icon
Estate Parliament
Representatives of the Estates will gather in the parliament to discuss issues and find common ground in achieving these goals.
  • Estate clergy.png Clergy
  • Estate burghers.png Burghers
  • Advancement background.pngFeudalism Feudalism advance
  • Global burghers estate power.png 20% or more Burghers estate power
  • Yes 3 or more privileges granted to the Burghers estate
Autocratic Parliament icon
Autocratic Parliament
The issue with separated power is that many urgent actions from the government can easily be locked in bureaucratic chaos and dragging discussions. The power of the State must be focused on the hands of the sovereign to ensure the success of our country.
  • Estate clergy.png Clergy
  • Estate burghers.png Burghers
Global crown estate power.png +25% Crown power Advancement background.pngThe Constitution The Constitution advance
Constitutional Parliament icon
Constitutional Parliament
The authority of the ruler must be regulated while power and justice are in the hands of the people. In the Constitutional System, the role of the masses is significantly expanded.
  • Estate clergy.png Clergy
  • Estate burghers.png Burghers
+25%
  • Global estate target satisfaction.png +5% Estates satisfaction equilibrium
  • Has parliament seat.png −25% Parliament request issue support needed
Advancement background.pngThe Constitution The Constitution advance
Dutch Parliament icon
Dutch Parliament
The wealthy members of parliament are granted greater powers, while the clergy is bared from having representatives.
Estate burghers.png Burghers +25% (Burghers only) Culture.png Low Franconian culture
Polish-Lithuanian Parliament icon
Polish-Lithuanian Parliament
The parliament of the Polish-Lithuanian Commonwealth grants greater powers to the noble representatives.
  • Estate clergy.png Clergy
  • Estate burghers.png Burghers
+20% (Nobility only) Culture group.png Polish or Lithuanian culture group

Parliament requests[edit | edit source]

Parliament requests are actions that a country can spend 50% Parliament Support on to get through. The support required can be reduced by 20% by the Full College reform and increased by certain Nobles estate privilege. The request takes effect even if the parliament later fails. (E.g., you have 55% Parliament Support, 'spend' 50% on a new law and then fail at the end of parliament with only 5% support: the new law stays in effect.)

Parliament request Effects
Request Additional Taxes
  • +25% Maximum tax for 1 year
  • Cannot be used again for 1 year
Prepare for War
  • Select a country within diplomatic range to gain a Dubious Claims on Province casus belli
  • Cannot target countries with a truce, casus belli on, own subjects, or a rebel country
Ask for Larger Levies
  • +25% levy size for 3 years
  • Cannot be used again for 3 years
Ask for Law Changes Select a law to change its policy
Force Parliament Issue
  • Passes the current parliament issue
  • Cannot be used again for 5 years
  • Requires either a ruler with the Absolute Rule modifier or the Autocratic Parliament type

Call parliament[edit | edit source]

The parliament can be called every 5 years in an attempt to get support to resolve a parliament issue. When the parliament is called, a location must be chosen as the parliament seat. Picking the capital will move societal values towards Value centralization.png Centralization while picking another location will move them towards Value decentralization.png Decentralization and give the location the following for the duration of the parliament:

  • Max Control +5% Max Control
  • Monthly Control +10% Monthly Control
  • Local Monthly Development +0.01 Local Monthly Development
  • Local Monthly Prosperity +1% Local Monthly Prosperity

Once the parliament is called, the chosen parliament issue is debated for 180 days. Whether it passes or fails depends on the estate power used to support or oppose it. Each estate will support or oppose an issue, which adds its estate power to either side. The estate which proposed an issue will always support it. Accepting a parliament agenda costs varying amount of Resource stability.png stability and will shift societal values, enact a policy, affect opinion with another country, or reduce the taxes on the supporting estate for 5 years.

If the parliament has not been called within the last 120 months, for every months afterwards that it is not called all estates will lose −1% Satisfaction Equilibrium.

Parliament issues[edit | edit source]

If a parliament issue passes, the country gains a bonus, but if it fails, the country loses 7 Stability.png Stability. Each estate will propose up to two parliament issues each time.

Parliament issue Requirements Chance Estate Modifiers while the issue is debated Effects if the issue is being resolved Effects if the issue fails
Expand Baronial Burghs
Expanding the rights for baronial burghs will further the development of our nation.
  • At least one of:
    • has_or_had_tag: SCO
    • culture: Scots
  • Neither of:
    • current_age: age_1_traditions
    • current_age: age_2_renaissance
1 Burghers Burghers
  • Town upgrade cost modifier.png −20.00% Founding Town Cost
  • ordered_owned_location:
    • order_by: population
    • limit:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • change_development: development_severe_bonus
  • if:
    • limit:
      • current_age_or_later:
        • age: age_4_reformation
    • change_societal_value:
      • type: mercantilism_vs_free_trade
      • value: societal_value_tiny_move_to_left
  • if:
    • limit:
      • current_age_or_later:
        • age: age_4_reformation
    • change_societal_value:
      • type: mercantilism_vs_free_trade
      • value: societal_value_tiny_move_to_right
  • parliament_debate_failed_effect: True
Expand Ecclesiastical Burghs
Expanding the rights for ecclesiastical burghs will further the development of our nation.
  • At least one of:
    • has_or_had_tag: SCO
    • culture: Scots
  • Neither of:
    • current_age: age_1_traditions
    • current_age: age_2_renaissance
1 Clergy Clergy
  • Town upgrade cost modifier.png −20.00% Founding Town Cost
  • ordered_owned_location:
    • order_by: population
    • limit:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • change_development: development_severe_bonus
  • change_societal_value:
    • type: spiritualist_vs_humanist
    • value: societal_value_tiny_move_to_left
  • change_societal_value:
    • type: spiritualist_vs_humanist
    • value: societal_value_tiny_move_to_right
  • parliament_debate_failed_effect: True
Noble Education Act
We should invest heavily into the Education of the nobility to advance our administration.
  • At least one of:
    • has_or_had_tag: SCO
    • culture: Scots
  • has_advance: university_advance
  • Not:
    • has_variable: compulsory_education_nobles_passed
50 Nobility Nobility
  • Global monthly literacy.png +0.20 Monthly Literacy
  • unlock_policy_effect:
    • type: scottish_noble_education
  • change_societal_value:
      • type: traditionalist_vs_innovative
      • value: societal_value_tiny_move_to_right
  • change_societal_value:
      • type: spiritualist_vs_humanist
      • value: societal_value_tiny_move_to_right
  • set_variable: compulsory_education_nobles_passed
  • change_societal_value:
      • type: traditionalist_vs_innovative
      • value: societal_value_tiny_move_to_left
  • change_societal_value:
      • type: spiritualist_vs_humanist
      • value: societal_value_tiny_move_to_left
  • parliament_debate_failed_effect: True
Presbyterian Education Act
We should establish a school in every parish of our country to further the education of our people. They shall be run by members of the Church and be paid by a tax laid upon the Landowners of our country.
  • At least one of:
    • has_or_had_tag: SCO
    • culture: Scots
  • religion: Calvinism Calvinism
  • Not:
    • has_variable: presbyterian_education_passed
50 Clergy Clergy
  • Monthly towards humanist.png +0.20 Monthly Progress to Humanist
  • Monthly towards free subjects.png +0.20 Monthly Progress to Free Subjects
  • unlock_policy_effect:
    • type: scottish_presbyterian_education
  • change_societal_value:
      • type: traditionalist_vs_innovative
      • value: societal_value_tiny_move_to_right
  • change_societal_value:
      • type: serfdom_vs_free_subjects
      • value: societal_value_tiny_move_to_right
  • set_variable: presbyterian_education_passed
  • change_societal_value:
      • type: traditionalist_vs_innovative
      • value: societal_value_tiny_move_to_left
  • change_societal_value:
      • type: serfdom_vs_free_subjects
      • value: societal_value_tiny_move_to_left
  • parliament_debate_failed_effect: True
Establish the College of Justice
The legal code is currently underdeveloped and does not meet our standards. We should establish a new Institution, the College of Justice, to tackle these issues and found a strong legal system.
  • At least one of:
    • has_or_had_tag: SCO
    • culture: Scots
  • Neither of:
    • current_age: age_1_traditions
    • current_age: age_2_renaissance
  • Not:
    • has_variable: college_of_justice_founded
50 Commoners Commoners
  • Monthly towards centralization.png +0.20 Monthly Progress to Centralization
  • Set policy cost modifier.png −10.00% Change Policy Cost
  • unlock_policy_effect:
    • type: scottish_civil_law
  • set_variable: college_of_justice_founded
  • change_societal_value:
    • type: centralization_vs_decentralization
    • value: societal_value_minor_move_to_left
  • parliament_debate_failed_effect: True
Establish the Signoria of Venice
The old Commune of Venice serves its purpose and has its long tradition within our state. However, its administrative efficiency is showing its age. We might want to rework the supreme body of government and replace it with a new system which leads solves the domestic problems of the nation.
  • has_or_had_tag: VEN
  • has_reform: government_reform:council_of_forty
  • Not:
    • has_unlocked_government_reform_trigger:
      • type: signoria_of_venice
  • has_unlocked_parliament_issue_trigger:
    • type: establish_the_signoria_of_venice
50 Nobility Nobility
  • remove_reform: government_reform:council_of_forty
  • unlock_government_reform_effect:
    • type: signoria_of_venice
  • add_reform: government_reform:signoria_of_venice
  • change_societal_value:
    • type: serfdom_vs_free_subjects
    • value: societal_value_tiny_move_to_left
  • change_societal_value:
    • type: serfdom_vs_free_subjects
    • value: societal_value_tiny_move_to_left
  • parliament_debate_failed_effect: True
Appease English Populace
Our subjects in Britain have shown to be discontent despite our claim. Showing them that we are not oppressors might help placate them.
  • has_or_had_tag: NED
  • has_unlocked_parliament_issue_trigger:
    • type: appease_english_population
  • At least one of:
    • c:GBR:
      • in_union_with: ROOT
    • c:ENG:
      • in_union_with: ROOT
10 Commoners Commoners
  • Diplomatic capacity.png +1.00 Diplomatic Capacity
  • if:
      • limit:
        • c:GBR:
          • is_subject_of: ROOT
      • c:GBR:
        • add_liberty_desire: -10
        • add_opinion:
          • target: ROOT
          • modifier: opinion_appeased_english_in_parliament
      • add_opinion:
        • target: Great Britain
        • modifier: opinion_appeased_english_in_parliament
  • if:
      • limit:
        • c:ENG:
          • is_subject_of: ROOT
      • c:ENG:
        • add_liberty_desire: -10
        • add_opinion:
          • target: ROOT
          • modifier: opinion_appeased_english_in_parliament
      • add_opinion:
        • target: Flag of England England
        • modifier: opinion_appeased_english_in_parliament
  • parliament_debate_failed_effect: True
Increase Control in Britain
The British Isles are disconnected from the rest of the European continent, making it harder for us to rule over them. We should put the effort to make sure we overcome this challenge and increase our control over there.
  • has_or_had_tag: NED
  • has_unlocked_parliament_issue_trigger:
    • type: increase_control_in_britain
  • has_presence_in: region:great_britain_region
  • any_owned_location:
    • percent:
      • GREATER_THAN_EQUAL: 0.1
    • region: region:great_britain_region
    • At least one of:
      • location_rank: location_rank:town
      • location_rank: location_rank:city
10 Crown Crown
  • Global monthly control.png +0.10% Monthly Control
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • limit:
      • region: region:great_britain_region
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
      • local_control:
        • LESS_THAN_EQUAL: 0.8
    • change_control: control_mild_bonus
  • parliament_debate_failed_effect: True
Tolerance of Heathens
With our realm being a multireligious one, and our ruler being a believer in tolerance, we should allow these different beliefs in our nation.
  • has_unlocked_parliament_issue_trigger:
    • type: tolerance_of_non_hindus
  • religion: Hinduism Hinduism
  • any_owned_location:
    • any_pop:
      • percent:
        • GREATER_THAN_EQUAL: 0.05
      • Not:
        • religion: root.religion
25 Commoners Commoners
  • Monthly towards humanist.png +0.05 Monthly Progress to Humanist
  • custom_tooltip:
    • text: VIJ_ALL_NON_HINDU_POPS_GAIN_SATISFACTION
    • every_owned_location:
      • limit:
        • any_pop:
          • Not:
            • religion: root.religion
      • every_pop:
        • limit:
          • owner: root
          • Not:
            • religion: root.religion
        • add_pop_satisfaction: pop_satisfaction_severe_bonus
  • parliament_debate_failed_effect: True
Control over the Heathens
Rather than allowing our nation to be filled with many different faiths, we should try to control them further lest they rebel.
  • has_unlocked_parliament_issue_trigger:
    • type: increase_non_hindu_control
  • religion: Hinduism Hinduism
  • any_owned_location:
    • any_pop:
      • percent:
        • GREATER_THAN_EQUAL: 0.05
      • Not:
        • religion: root.religion
25 Commoners Commoners
  • Monthly towards spiritualist.png +0.05 Monthly Progress to Spiritualist
  • custom_tooltip:
    • text: VIJ_ALL_NON_HINDU_POPS_LOCATIONS_GAIN_CONTROL
    • every_owned_location:
      • limit:
        • any_pop:
          • percent:
            • GREATER_THAN_EQUAL: 0.05
          • Not:
            • religion: root.religion
      • change_control: control_mild_bonus
  • parliament_debate_failed_effect: True
Combat Famines
Instead of sitting idly whilst the population starves, we should provide aid for any location which may be lacking food.
  • At least one of:
    • any_cabinet_character:
      • has_variable: dlh_famine_reduction_flag
    • ruler_or_regent:
      • has_variable: dlh_famine_reduction_flag
  • any_owned_location:
    • raw_material:
      • goods_method: farming
    • is_full_expanded_rgo: False
25 Commoners Commoners
  • Food purchase cost.png −25.00% Cost of Purchasing Food
  • add_estate_satisfaction:
    • type: Commoners Commoners
    • value: estate_satisfaction_mild_bonus
  • ordered_owned_location:
    • limit:
      • raw_material:
        • goods_method: farming
      • is_full_expanded_rgo: False
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.05
      • add: 1
    • change_max_raw_material_workers: 1
  • parliament_debate_failed_effect: True
New Model Army
The ravages of the ongoing civil war against the Royalists have proven that our army is in dire need of total reform.
  • has_variable: allow_new_model_army_pi_variable
1000 Crown Crown
  • Land morale.png +10.00% Army Morale
  • Naval morale.png +10.00% Navy Morale
  • change_societal_value:
    • type: quality_vs_quantity
    • value: societal_value_huge_move_to_left
  • add_army_tradition: army_tradition_ultimate_bonus
  • add_stability: stability_extreme_penalty
Edict of Nantes
After years of religious struggle, it is time for us to promote unity through co-existence and end the unnecessary bloodshed.
  • always: False
None Crown Crown
  • Monthly war exhaustion.png −0.25 Monthly War Exhaustion
  • Pop join rebel threshold.png +20.00% Pop Leave Rebels Threshold
  • custom_tooltip:
    • text: end_the_french_wars_of_religion_tt
    • if:
      • limit:
        • Not:
          • has_variable: enable_fra_tolerance_edicts
      • set_variable: enable_fra_tolerance_edicts
    • unlock_policy_effect:
      • type: edict_of_nantes
  • add_policy: Edict of Nantes
  • add_stability: stability_extreme_penalty
Promote Rajasthani Officials
By promoting the Rajasthani people in the nation, we can ensure that we have a number of militaristic officials we can depend upon.
  • has_unlocked_parliament_issue_trigger:
    • type: mug_promote_rajput_officials
25 Nobility Nobility
  • Dhimmi estate target satisfaction.png +5.00% Ḏimmī Estate Satisfaction Equilibrium
  • random_accepted_culture:
    • limit:
      • language: language:rajasthani_language
    • save_scope_as: target_culture
  • custom_tooltip:
    • text: promote_rajput_officials_passed_tt
    • create_character:
      • estate: Dhimmi Dhimmi
      • culture: scope:target_culture
      • religion: Hinduism Hinduism
      • adm: 30
      • adm: 60
      • dip: 20
      • dip: 50
      • mil: 50
      • mil: 80
  • add_stability: stability_mild_penalty
Hussite Military Reforms
Our people have traversed the valleys of history against all odds. Surviving wars, crusades and persecution. Our armies deserve to employ the finest of tactics and shift into the offense, against all those who seek our demise!
  • has_country_modifier: hussite_military_reform_modifier
100 Crown Crown
  • Stability investment.png −1.00 Stability Investment
  • Monthly legitimacy.png −1.00 Monthly Legitimacy
  • Monthly republican tradition.png −1.00 Monthly Republican Tradition
  • Monthly devotion.png −1.00 Monthly Devotion
  • change_societal_value:
    • type: offensive_vs_defensive
    • value: societal_value_huge_move_to_left
  • unlock_policy_effect:
    • type: reformed_hussite_armies_policy
  • change_societal_value:
    • type: offensive_vs_defensive
    • value: societal_value_huge_move_to_right
  • add_stability: stability_extreme_penalty
Measures Against Romuvan Resurgence
With the resurgency of the Romuva faith, many are worried that they may try and cause unrest. We need to summon the estates to deal with this matter.
  • has_unlocked_parliament_issue_trigger:
    • type: lit_measures_against_romuva
  • religion_percentage_in_country(religion:romuva):
    • GREATER_THAN: 0.05
  • is_situation_active: situation:reformation
  • religion:
50 Clergy Clergy
  • Global pop conversion speed.png +0.025 Pop Conversion Speed
  • custom_tooltip:
    • text: lit_5_percent_of_pops_convert_to_our_religion_tt
    • every_pop:
      • limit:
      • split_pop:
        • fraction: 0.05
        • religion: root.religion
  • add_stability: stability_extreme_penalty
Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
  • at_war: False
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • estate_power(estate_type:crown_estate):
    • LESS_THAN: 0.5
  • government_type: government_type:monarchy
  • Not:
    • has_country_modifier: bolstered_crown_authority_modifier
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Monthly legitimacy.png +1.00 Monthly Legitimacy
  • add_country_modifier:
    • modifier: bolstered_crown_authority_modifier
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
  • at_war: False
  • estate_power(estate_type:crown_estate):
    • LESS_THAN: 0.5
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • government_type: government_type:republic
  • Not:
    • has_country_modifier: bolstered_state_authority
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Monthly republican tradition.png +1.00 Monthly Republican Tradition
  • add_country_modifier:
    • modifier: bolstered_state_authority
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
  • at_war: False
  • estate_power(estate_type:crown_estate):
    • LESS_THAN: 0.5
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • government_type: government_type:theocracy
  • Not:
    • has_country_modifier: bolstered_divine_authority
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Monthly devotion.png +1.00 Monthly Devotion
  • add_country_modifier:
    • modifier: bolstered_divine_authority
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
  • at_war: False
  • estate_power(estate_type:crown_estate):
    • LESS_THAN: 0.5
  • At least one of:
    • parliament_type: parliament_type:assembly
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
  • government_type: government_type:tribe
  • Not:
    • has_country_modifier: bolstered_tribal_authority
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Monthly tribal cohesion.png +1.00 Monthly Tribal Cohesion
  • add_country_modifier:
    • modifier: bolstered_tribal_authority
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Bolster the Government
The central authority of our country should stand tall above all interest groups and prominent members of our upper strata.
  • At least one of:
    • parliament_type: parliament_type:assembly
  • estate_power(estate_type:crown_estate):
    • LESS_THAN: 0.5
  • government_type: government_type:steppe_horde
  • Not:
    • has_country_modifier: bolstered_khan_authority
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Monthly horde unity.png +1.00 Monthly Horde Unity
  • add_country_modifier:
    • modifier: bolstered_khan_authority
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Conduct a Census
The proper documentation of our people while tending to their development and prosperity is a great way to promote stability across the realm.
  • always: True
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Global population growth.png +0.50% Population Growth
  • add_stability: stability_mild_bonus
  • parliament_debate_failed_effect: True
Support the State
Our government can not function without the proper acknowledgment of its power. With a proper declaration of the parliament, we can solidify our reputation and strengthen our ruler.
  • has_ruler: True
  • Not:
      • is_subject_type: fiefdom
  • Not:
      • is_subject_type: dominion
  • At least one of:
    • parliament_type: parliament_type:assembly
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Global crown estate power.png +50.00% Crown Power
  • if:
    • limit:
      • has_ruler: True
    • ruler:
      • add_adm: 3
      • add_dip: 3
      • add_mil: 3
  • else_if:
    • limit:
      • has_regent: True
    • regent:
      • add_adm: 3
      • add_dip: 3
      • add_mil: 3
  • parliament_debate_failed_effect: True
Increase Our Control
Exerting control over our county is vital to the functionality of our state. We should improve our institutions that enforce control over our towns.
  • has_ruler: True
  • At least one of:
    • parliament_type: parliament_type:assembly
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • has_advance: counting_house_advance
  • any_owned_location:
    • At least one of:
      • location_rank: location_rank:town
      • location_rank: location_rank:city
    • Not:
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Global monthly control.png +0.50% Monthly Control
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • Not:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Counting House Counting House
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Great Power Relations
The sword alone will only carry us so far. It would be far more beneficial for us to let the pen support the sword to achieve greater things. We need to secure our relations to the great powers of the world.
  • At least one of:
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • any_great_power:
    • Not:
        • is_rival_of: ROOT
    • Not:
        • is_enemy_of: ROOT
    • is_known_by_country: root
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Diplomatic reputation.png +2.00 Diplomatic Reputation
  • add_diplomats: 5
  • ordered_great_power:
    • limit:
      • Not:
          • is_rival_of: ROOT
      • Not:
          • is_enemy_of: ROOT
    • max: 2
    • check_range_bounds: False
    • order_by:
      • value: expected_army_size
      • multiply: -1
    • add_opinion:
      • target: ROOT
      • modifier: careful_diplomatic_manouvering
  • parliament_debate_failed_effect: True
Increase Ties to Subject
By increasing our diplomatic and administrative ties to our subject we will be able to bind them more closely to our state.
  • num_subjects:
    • GREATER_THAN_EQUAL: 1
  • At least one of:
    • parliament_type: parliament_type:assembly
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
inline_script_value
Showing the full calculation is not implemented yet
Crown Crown
  • Subject loyalty.png +10.00 Loyalty of Subjects
  • Subject pays tributary cost modifier.png +20.00% Subject Income
  • every_subject:
    • add_liberty_desire: liberty_desire_weak_minus
  • parliament_debate_failed_effect: True
Promote Castle Works
Across our country lie excellent sites for potential fortifications, ready to halt any advance of our enemies.
  • has_advance: castle_advance
  • Neither of:
    • has_advance: bastion_advance
    • has_advance: star_fort_advance
    • has_advance: fortress_advance
  • Not:
    • has_country_modifier: fortification_works_modifier
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Castle fort cost modifier.png −50.00% Fort Buildings Cost
  • Monthly towards defensive.png +0.50 Monthly Progress to Defensive
  • add_country_modifier:
    • modifier: fortification_works_modifier
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Promote Bastion Works
Across our country lie excellent sites for potential fortifications, ready to halt any advance of our enemies.
  • has_advance: bastion_advance
  • Neither of:
    • has_advance: star_fort_advance
    • has_advance: fortress_advance
  • Not:
    • has_country_modifier: fortification_works_modifier
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Castle fort cost modifier.png −50.00% Fort Buildings Cost
  • Monthly towards defensive.png +0.50 Monthly Progress to Defensive
  • add_country_modifier:
    • modifier: fortification_works_modifier
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Promote Star Fort Works
Across our country lie excellent sites for potential fortifications, ready to halt any advance of our enemies.
  • has_advance: star_fort_advance
  • Not:
      • has_advance: fortress_advance
  • Not:
      • has_country_modifier: fortification_works_modifier
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Castle fort cost modifier.png −50.00% Fort Buildings Cost
  • Monthly towards defensive.png +0.50 Monthly Progress to Defensive
  • add_country_modifier:
    • modifier: fortification_works_modifier
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Promote Fortress Works
Across our country lie excellent sites for potential fortifications, ready to halt any advance of our enemies.
  • has_advance: fortress_advance
  • Not:
    • has_country_modifier: fortification_works_modifier
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Castle fort cost modifier.png −50.00% Fort Buildings Cost
  • Monthly towards defensive.png +0.50 Monthly Progress to Defensive
  • add_country_modifier:
    • modifier: fortification_works_modifier
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Sponsor a Opera House
Our people demand an expansion of our cultural institutions. Providing them with a new Opera House will satiate this cultural fever while providing our urban areas with the necessary attention.
  • At least one of:
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • has_advance: opera_house_advance
  • any_owned_location:
    • Not:
    • At least one of:
      • location_rank: location_rank:town
      • location_rank: location_rank:city
  • Not:
    • has_policy: strict_censorship
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Cultural tradition.png +33.00% Cultural Tradition %
  • Monthly towards aristocracy.png +0.50 Monthly Progress to Aristocracy
  • ordered_owned_location:
    • order_by:
      • value: population
      • if:
        • limit:
          • location_rank: location_rank:city
        • multiply: 5
    • max: 1
    • limit:
      • Not:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Opera House Opera House
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand Gravel Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
  • At least one of:
    • parliament_type: parliament_type:assembly
    • parliament_type: parliament_type:council
  • Neither of:
    • has_advance: paved_road_advance
    • has_advance: modern_road_advance
    • has_advance: railroad_advance
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Global road building time.png −20.00% Road Building Time
  • Build gravel road cost modifier.png −20.00% Build Gravel Road Cost
  • change_societal_value:
    • type: centralization_vs_decentralization
    • value: societal_value_move_to_left
  • parliament_debate_failed_effect: True
Expand Paved Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
  • At least one of:
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • has_advance: paved_road_advance
  • Neither of:
    • has_advance: modern_road_advance
    • has_advance: railroad_advance
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Global road building time.png −20.00% Road Building Time
  • Build paved road cost modifier.png −20.00% Build Paved Road Cost
  • change_societal_value:
    • type: centralization_vs_decentralization
    • value: societal_value_minor_move_to_left
  • parliament_debate_failed_effect: True
Fund Farming Estates
Our farming estates secure the production of many basic necessities. However, the owners of the lands promise greater yields if we invest more time and resources into them.
  • any_owned_location:
    • raw_material:
      • goods_method: farming
    • is_full_expanded_rgo: False
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Expand rgo cost modifier.png −33.00% Expand Farming Cost
  • Global rgo build time.png −20.00% Expanding Raw Materials Time
  • ordered_owned_location:
    • limit:
      • raw_material:
        • goods_method: farming
      • is_full_expanded_rgo: False
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.05
      • add: 1
    • check_range_bounds: False
    • change_max_raw_material_workers: 1
    • change_prosperity: prosperity_mild_bonus
  • parliament_debate_failed_effect: True
Promote Integration Process
We should support the efforts to integrate the remote provinces of our domain and consolidate them more closer into our core territory.
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • any_owned_location:
    • integration_level: conquered
    • integration_progress:
        • GREATER_THAN: 0
    • integration_progress:
        • LESS_THAN_EQUAL: 60
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Global integration speed modifier.png +20.00% Speed of Integration
  • ordered_province:
    • limit:
      • province_average_integration:
        • LESS_THAN: 1
    • order_by: population
    • max: 1
    • check_range_bounds: False
    • every_location_in_province:
      • limit:
        • integration_level: conquered
      • change_integration_progress: 20
  • parliament_debate_failed_effect: True
Back the War Effort
Our war efforts stand to greatly benefit by the backing of our legislative framework.
  • at_war: True
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Regiment reinforcement speed.png +10.00% Reinforcement Speed
  • add_war_exhaustion: war_exhaustion_severe_bonus
  • parliament_debate_failed_effect: True
Expand Our Armory
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • has_advance: armory_advance
  • Not:
    • has_advance: barracks_advance
  • any_owned_non_rural_location:
    • owner:
      • has_primary_or_accepted_culture: prev.dominant_culture
    • Not:
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Global manpower modifier.png +50.00% Manpower
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • owner:
        • has_primary_or_accepted_culture: prev.dominant_culture
      • Not:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Armory Armory
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand the Barracks Infrastructure
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • has_advance: barracks_advance
  • any_owned_non_rural_location:
    • owner:
      • has_primary_or_accepted_culture: prev.dominant_culture
    • Not:
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Global manpower modifier.png +50.00% Manpower
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • owner:
        • has_primary_or_accepted_culture: prev.dominant_culture
      • Not:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Barracks Barracks
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Host Army Exercises
If we are to keep a versatile army, we must promote military drills as a means to keep our soldiers at peak condition and ready.
  • at_war: False
  • At least one of:
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Monthly army tradition.png −0.10% Army Tradition Decay
  • add_army_tradition: army_tradition_extreme_bonus
  • parliament_debate_failed_effect: True
Promote Noble Officers
We should look toward our minor Nobility to promote new officers into the ranks of our government.
  • At least one of:
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
  • has_estate_privilege: Only Nobility as Leaders Only Nobility as Leaders
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Nobles estate target satisfaction.png +20.00% Noble Estate Satisfaction Equilibrium
  • custom_tooltip: promote_noble_officers_passed.tt
  • hidden_effect:
    • create_character:
      • estate: Nobility Nobility
      • adm: 20
      • adm: 60
      • dip: 20
      • dip: 60
      • mil: 50
      • mil: 90
  • parliament_debate_failed_effect: True
Support a Noble Cabinet
The bureaucracy throughout our domain stands to benefit greatly from a legislative reform around its efficiency, and who is a better candidate to champion this reform than our most esteemed members of the upper society.
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • any_character:
  • Neither of:
    • current_age: age_4_reformation
    • current_age: age_5_absolutism
    • current_age: age_6_revolutions
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Country cabinet efficiency.png +20.00% Efficiency of Our Cabinet
  • Replace cabinet member cost modifier.png −50.00% Set Cabinet Member Cost
  • random_cabinet_character:
    • limit:
    • add_adm: 5
    • add_dip: 5
    • add_mil: 5
  • change_societal_value:
    • type: aristocracy_vs_plutocracy
    • value: societal_value_move_to_left
  • parliament_debate_failed_effect: True
Increase Ties to Neighbors
The sword alone will only carry us so far. It would be far more beneficial for us to let the pen support the sword to achieve greater things. Our main concern should be the minor countries around ourselves.
  • At least one of:
    • current_age: age_1_traditions
    • current_age: age_2_renaissance
    • current_age: age_3_discovery
  • any_neighbor_country:
    • Not:
        • has_target_casus_belli_on_us: ROOT
    • Not:
        • is_allied_with:
          • target: ROOT
    • Not:
        • is_subject_of: ROOT
    • Not:
        • is_rival_of: ROOT
    • Not:
        • is_enemy_of: ROOT
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Diplomatic reputation.png +2.00 Diplomatic Reputation
  • add_diplomats: 5
  • ordered_neighbor_country:
    • limit:
      • Not:
          • has_target_casus_belli_on_us: ROOT
      • Not:
          • is_allied_with:
            • target: ROOT
      • Not:
          • is_subject_of: ROOT
      • Not:
          • is_rival_of: ROOT
      • Not:
          • is_enemy_of: ROOT
    • max: 3
    • check_range_bounds: False
    • order_by:
      • value: expected_army_size
      • multiply: -1
    • add_opinion:
      • target: ROOT
      • modifier: careful_diplomatic_manouvering
  • parliament_debate_failed_effect: True
Sponsor the Noble Arts
Our sophisticated elites crave more art to admire above all else. If we employ more artists we would surely make them happy.
  • At least one of:
    • current_age: age_2_renaissance
    • current_age: age_3_discovery
    • current_age: age_6_revolutions
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Nobles estate target satisfaction.png +20.00% Noble Estate Satisfaction Equilibrium
  • Nobles estate target satisfaction.png +2.50% Noble Estate Satisfaction Recovery
  • random_list:
    • 1:
        • create_character:
          • artist: architect
          • estate: Burghers Burghers
          • artist_skill: 0.2
          • artist_skill: 0.9
    • 1:
        • create_character:
          • artist: composer
          • estate: Burghers Burghers
          • artist_skill: 0.2
          • artist_skill: 0.9
    • 1:
        • create_character:
          • artist: writer
          • estate: Burghers Burghers
          • artist_skill: 0.2
          • artist_skill: 0.9
  • change_societal_value:
    • type: aristocracy_vs_plutocracy
    • value: societal_value_move_to_left
  • parliament_debate_failed_effect: True
Raise Noble Sponsored Mercenaries
We should grant one of our most valiant Lords a permit to raise a mercenary company in order to defend our faith and countrymen in our name.
  • At least one of:
    • current_age: age_4_reformation
    • current_age: age_5_absolutism
  • can_build_units_of_category: sub_unit_category:army_infantry
  • can_build_units_of_category: sub_unit_category:army_cavalry
  • can_build_units_of_category: sub_unit_category:army_artillery
inline_script_value
Showing the full calculation is not implemented yet
Nobility Nobility
  • Monthly army tradition.png +0.20 Monthly Army Tradition
  • Monthly towards belligerent.png +0.50 Monthly Progress to Belligerent
  • if:
      • limit:
        • expected_army_size:
          • LESS_THAN: 10
      • create_mercenary:
        • home: root.capital
        • categories:
          • army_infantry: 6
          • army_cavalry: 2
        • save_scope_as: parliament_mercs
        • months: 120
  • if:
      • limit:
        • exists: scope:parliament_mercs
      • hire_mercenary: scope:parliament_mercs
  • else_if:
      • limit:
        • expected_army_size:
            • GREATER_THAN: 10
        • expected_army_size:
            • LESS_THAN: 20
      • create_mercenary:
        • home: root.capital
        • categories:
          • army_infantry: 12
          • army_cavalry: 4
          • army_artillery: 4
        • save_scope_as: parliament_mercs
        • months: 120
  • else_if:
      • limit:
        • expected_army_size:
          • GREATER_THAN: 20
      • create_mercenary:
        • home: root.capital
        • categories:
          • army_infantry: 16
          • army_cavalry: 4
          • army_artillery: 8
        • save_scope_as: parliament_mercs
        • months: 120
  • change_societal_value:
    • type: aristocracy_vs_plutocracy
    • value: societal_value_move_to_left
  • parliament_debate_failed_effect: True
Sponsor a Confucian Academy
To pursue higher knowledge and offer our scholars an extensive infrastructure for their work, we should invest into our academies.
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • has_advance: confucian_academy_advance
  • any_owned_location:
    • Not:
    • At least one of:
      • location_rank: location_rank:town
      • location_rank: location_rank:city
inline_script_value
Showing the full calculation is not implemented yet
Clergy Clergy
  • Research speed.png +5.00% Monthly Research Progress %
  • Monthly towards innovative.png +0.50 Monthly Progress to Innovative
  • ordered_owned_location:
    • order_by:
      • value: population
      • if:
        • limit:
          • location_rank: location_rank:city
        • multiply: 5
    • max: 1
    • limit:
      • Not:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Confucian Academy Confucian Academy
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Sponsor a Cathedral
Our governance will be forever revered if we construct a cathedral to celebrate our faith in one of our most prominent towns.
  • has_advance: cathedral_advance
  • any_owned_location:
    • Not:
    • At least one of:
      • location_rank: location_rank:town
      • location_rank: location_rank:city
inline_script_value
Showing the full calculation is not implemented yet
Clergy Clergy
  • Monthly towards spiritualist.png +0.50 Monthly Progress to Spiritualist
  • ordered_owned_location:
    • order_by:
      • value: population
      • if:
        • limit:
          • location_rank: location_rank:city
        • multiply: 5
    • max: 1
    • limit:
      • Not:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Cathedral Cathedral
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand Forest Exploitation
The forests of our country promise greater yields. We should expand our extraction operations to reach their potential.
  • any_owned_location:
    • raw_material:
      • goods_method: forestry
    • is_full_expanded_rgo: False
inline_script_value
Showing the full calculation is not implemented yet
Clergy Clergy
  • Expand rgo cost modifier.png −33.00% Expand Forestry Cost
  • Global rgo build time.png −20.00% Expanding Raw Materials Time
  • ordered_owned_location:
    • limit:
      • raw_material:
        • goods_method: forestry
      • is_full_expanded_rgo: False
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.05
      • add: 1
    • check_range_bounds: False
    • change_max_raw_material_workers: 1
    • change_prosperity: prosperity_mild_bonus
  • parliament_debate_failed_effect: True
Support a Clerical Cabinet
The bureaucracy throughout our domain stands to benefit greatly from a legislative reform around its efficiency. The best option for this is to turn to our devoted holy men.
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
    • parliament_type: parliament_type:constitutional_parliament
  • any_character:
    • in_cabinet: True
    • has_estate: Clergy Clergy
  • Neither of:
    • current_age: age_4_reformation
    • current_age: age_5_absolutism
    • current_age: age_6_revolutions
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Showing the full calculation is not implemented yet
Clergy Clergy
  • Country cabinet efficiency.png +20.00% Efficiency of Our Cabinet
  • Stability decay.png −0.10% Stability Decay
  • random_cabinet_character:
    • limit:
    • add_adm: 5
    • add_dip: 5
    • add_mil: 5
  • change_societal_value:
    • type: spiritualist_vs_humanist
    • value: societal_value_move_to_left
  • parliament_debate_failed_effect: True
Promote State Religion
Having our subjects following the religion of our state is a crucial step towards the stability of our realm. We should increase our efforts to convert our people.
  • religious_unity:
    • LESS_THAN_EQUAL: 0.9
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Showing the full calculation is not implemented yet
Clergy Clergy
  • Clergy estate target satisfaction.png +20.00% Clergy Estate Satisfaction Equilibrium
  • Clergy estate target satisfaction.png +2.50% Clergy Estate Satisfaction Recovery
  • add_country_modifier:
    • modifier: missionary_zeal
    • years: 10
    • mode: add_and_extend
  • ordered_pop:
    • limit:
      • religion:
        • NOT_EQUAL: root.religion
      • Not:
        • pop_type: pop_type:slaves
      • is_not_protected_from_conversion: True
    • order_by:
      • value: pop_size
      • multiply: location.proximity
    • max: 1
    • check_range_bounds: False
    • split_pop:
      • fraction: 0.1
      • fraction: 0.3
      • religion: root.religion
  • parliament_debate_failed_effect: True
Reach Out to our Faith
The sword alone will only carry us so far. It would be far more beneficial for us to let the pen support the sword to achieve greater things. It is vital for us to improve our contacts to our religious brethren.
  • At least one of:
    • current_age: age_3_discovery
    • current_age: age_4_reformation
    • current_age: age_5_absolutism
  • root.religion:
    • any_country_in_religion:
      • Not:
          • has_target_casus_belli_on_us: ROOT
      • Not:
          • is_subject_of: ROOT
      • Not:
          • is_rival_of: ROOT
      • Not:
          • is_enemy_of: ROOT
      • Not:
          • this: ROOT
inline_script_value
Showing the full calculation is not implemented yet
Clergy Clergy
  • Diplomatic reputation.png +2.00 Diplomatic Reputation
  • add_diplomats: 5
  • root.religion:
    • ordered_country_in_religion:
      • limit:
        • Not:
            • has_target_casus_belli_on_us: ROOT
        • Not:
            • is_subject_of: ROOT
        • Not:
            • is_rival_of: ROOT
        • Not:
            • is_enemy_of: ROOT
        • Not:
            • this: ROOT
      • max: 3
      • check_range_bounds: False
      • order_by:
        • value: expected_army_size
        • multiply: 1
      • add_opinion:
        • target: ROOT
        • modifier: careful_diplomatic_manouvering
  • parliament_debate_failed_effect: True
Promote Member of the Clergy
Our administration could use the support of the Clergy to run more efficiently. By offering them higher positions in our government we could improve the situation of our state.
  • estate_power(estate_type:clergy_estate):
    • GREATER_THAN: 0
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Showing the full calculation is not implemented yet
Clergy Clergy
  • Clergy estate target satisfaction.png +20.00% Clergy Estate Satisfaction Equilibrium
  • custom_tooltip: promote_clergy_member_passed.tt
  • hidden_effect:
    • create_character:
      • estate: Clergy Clergy
      • adm: 20
      • adm: 80
      • dip: 50
      • dip: 80
      • mil: 10
      • mil: 50
  • parliament_debate_failed_effect: True
Sponsor Religious Art
Our faith serves as a great inspiration for artists all over our country. Since our Court is able to support artists, we should hire one of those who are inspired by the divine.
  • At least one of:
    • current_age: age_3_discovery
    • current_age: age_4_reformation
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Showing the full calculation is not implemented yet
Clergy Clergy
  • Cultural tradition.png +33.00% Cultural Tradition %
  • Monthly towards spiritualist.png +0.50 Monthly Progress to Spiritualist
  • random_list:
    • 1:
        • create_character:
          • estate: Clergy Clergy
          • artist: iconographer
          • artist_skill: 0.2
          • artist_skill: 0.9
    • 1:
        • create_character:
          • estate: Clergy Clergy
          • artist: composer
          • artist_skill: 0.2
          • artist_skill: 0.9
    • 1:
        • create_character:
          • estate: Clergy Clergy
          • artist: writer
          • artist_skill: 0.2
          • artist_skill: 0.9
  • change_societal_value:
    • type: spiritualist_vs_humanist
    • value: societal_value_move_to_left
  • parliament_debate_failed_effect: True
Support Religious Education
Our state's reliance on the servants of the faith can be a great asset in the education of our population. This would accelerate our scientific advancements while increasing the loyalty of our devoted followers.
  • At least one of:
    • parliament_type: parliament_type:council
    • parliament_type: parliament_type:estate_parliament
    • parliament_type: parliament_type:dutch_parliament
    • parliament_type: parliament_type:plc_parliament
    • parliament_type: parliament_type:autocratic_parliament
  • government_type: government_type:theocracy
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Showing the full calculation is not implemented yet
Clergy Clergy
  • Global monthly literacy.png +0.05 Monthly Literacy
  • Monthly towards innovative.png +0.50 Monthly Progress to Innovative
  • add_research_progress: research_progress_mild_bonus
  • custom_tooltip: support_religious_education_passed.tt
  • hidden_effect:
    • every_pop:
      • limit:
        • owner: root
        • religion: root.religion
        • At least one of:
          • pop_type: pop_type:clergy
          • pop_type: pop_type:peasants
      • add_pop_satisfaction: pop_satisfaction_mild_bonus
  • parliament_debate_failed_effect: True
Sponsor a University
The dissemination of knowledge in the pursuit of mental enlightenment and comprehension of the divine is a pure goal and one we must back with all our financial and political might by establishing liturgical institutions of great recognition.
  • has_advance: university_advance
  • Not:
  • any_owned_location:
    • is_core_of: root
    • At least one of:
      • location_rank: location_rank:town
      • location_rank: location_rank:city
    • Not:
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Showing the full calculation is not implemented yet
Burghers Burghers
  • Research speed.png +5.00% Monthly Research Progress %
  • Monthly towards innovative.png +0.50 Monthly Progress to Innovative
  • ordered_owned_location:
    • order_by:
      • value: population
      • if:
        • limit:
          • location_rank: location_rank:city
        • multiply: 5
    • limit:
      • is_core_of: root
      • Not:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • max: 1
    • construct_building:
      • building_type: University University
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand Gravel Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
  • Neither of:
    • has_advance: paved_road_advance
    • has_advance: modern_road_advance
    • has_advance: railroad_advance
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Global road building time.png −20.00% Road Building Time
  • Build gravel road cost modifier.png −20.00% Build Gravel Road Cost
  • change_societal_value:
    • type: centralization_vs_decentralization
    • value: societal_value_move_to_left
  • parliament_debate_failed_effect: True
Expand Paved Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
  • has_advance: paved_road_advance
  • Neither of:
    • has_advance: modern_road_advance
    • has_advance: railroad_advance
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Global road building time.png −20.00% Road Building Time
  • Build paved road cost modifier.png −20.00% Build Paved Road Cost
  • change_societal_value:
    • type: centralization_vs_decentralization
    • value: societal_value_minor_move_to_left
  • parliament_debate_failed_effect: True
Expand Modern Road Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
  • has_advance: modern_road_advance
  • Not:
    • has_advance: railroad_advance
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Global road building time.png −20.00% Road Building Time
  • Build modern road cost modifier.png −20.00% Build Modern Road Cost
  • change_societal_value:
    • type: centralization_vs_decentralization
    • value: societal_value_minor_move_to_left
  • parliament_debate_failed_effect: True
Expand Railroad Network
The backbone of our country is what connects our provinces and populated centers. As such, we must pave new roads and finance their construction as well as expansion.
  • has_advance: railroad_advance
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Showing the full calculation is not implemented yet
Burghers Burghers
  • Global road building time.png −20.00% Road Building Time
  • Build railroad cost modifier.png −20.00% Build Railroad Cost
  • change_societal_value:
    • type: centralization_vs_decentralization
    • value: societal_value_minor_move_to_left
  • parliament_debate_failed_effect: True
Promote Urbanization
It is evident that the way forward lies in promoting the urbanization of our major towns, as a means to grow our power base.
  • At least one of:
    • current_age: age_1_traditions
    • current_age: age_2_renaissance
    • current_age: age_3_discovery
    • current_age: age_4_reformation
  • at_war: False
  • modifier:can_build_cities: True
  • num_locations:
    • GREATER_THAN: 1
  • any_owned_rural_location:
    • Not:
      • any_neighbor_location:
        • is_city: True
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Showing the full calculation is not implemented yet
Burghers Burghers
  • Global pop promotion speed.png +100.00% Pop Promotion Speed %
  • ordered_owned_rural_location:
    • limit:
      • Not:
        • any_neighbor_location:
          • is_city: True
    • order_by:
      • value: development
      • add: population
      • add: num_buildings
    • max: 1
    • change_location_rank: location_rank:town
    • every_pop:
      • limit:
        • owner: root
      • add_pop_satisfaction: pop_satisfaction_ultimate_bonus
  • parliament_debate_failed_effect: True
Grant City Rights
To keep our territory flourishing, we will need to expand the rights of our urban areas and grant more city rights.
  • At least one of:
    • current_age: age_4_reformation
    • current_age: age_5_absolutism
    • current_age: age_6_revolutions
  • at_war: False
  • modifier:can_build_cities: True
  • num_locations:
    • GREATER_THAN: 1
  • any_owned_rural_location:
    • location_rank: location_rank:town
    • Not:
      • any_neighbor_location:
        • is_city: True
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Global pop promotion speed.png +100.00% Pop Promotion Speed %
  • Global monthly prosperity.png +10.00% Monthly Prosperity
  • ordered_owned_rural_location:
    • limit:
      • location_rank: location_rank:town
      • Not:
        • any_neighbor_location:
          • is_city: True
    • order_by:
      • value: development
      • add: population
      • add: num_buildings
    • max: 1
    • change_location_rank: location_rank:city
    • change_development: development_weak_bonus
    • every_pop:
      • limit:
        • owner: root
      • add_pop_satisfaction: pop_satisfaction_ultimate_bonus
  • parliament_debate_failed_effect: True
Expand Mining Operations
Mining could play a vital part in our economy, but the current operations are not up to a satisfactory standard.
  • any_owned_location:
    • raw_material:
      • goods_method: mining
    • is_full_expanded_rgo: False
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Expand rgo cost modifier.png −33.00% Expand Mining Cost
  • Global rgo build time.png −20.00% Expanding Raw Materials Time
  • ordered_owned_location:
    • limit:
      • raw_material:
        • goods_method: mining
      • is_full_expanded_rgo: False
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.05
      • add: 1
    • check_range_bounds: False
    • change_max_raw_material_workers: 1
    • change_prosperity: prosperity_mild_bonus
  • parliament_debate_failed_effect: True
Increased Naval Infrastructure
We need to improve the infrastructure of our coastal towns and cities to support our power projection across our waters.
  • num_of_ports:
    • GREATER_THAN_EQUAL: 1
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Showing the full calculation is not implemented yet
Burghers Burghers
  • Max ships built at same time.png +25.00% Ship-building Speed
  • if:
      • limit:
        • num_of_ports:
          • LESS_THAN_EQUAL: 10
      • ordered_port_in_country:
        • order_by: population
        • check_range_bounds: False
        • max:
          • value: root.num_of_ports
          • multiply: 0.5
          • add: 1
        • change_development: development_weak_bonus
  • if:
      • limit:
        • has_variable: bng_buffed_naval_parliament_debate_flag
      • change_societal_value:
        • type: land_vs_naval
        • value: societal_value_minor_move_to_right
  • else_if:
      • limit:
        • num_of_ports:
            • GREATER_THAN: 10
        • num_of_ports:
            • LESS_THAN_EQUAL: 25
      • ordered_port_in_country:
        • order_by: population
        • check_range_bounds: False
        • max:
          • value: root.num_of_ports
          • multiply: 0.25
          • add: 1
        • change_development: development_weak_bonus
  • else_if:
      • limit:
        • num_of_ports:
          • GREATER_THAN: 25
      • ordered_port_in_country:
        • order_by: population
        • check_range_bounds: False
        • max:
          • value: root.num_of_ports
          • multiply: 0.1
          • add: 1
        • change_development: development_weak_bonus
  • else:
    • change_societal_value:
      • type: land_vs_naval
      • value: societal_value_tiny_move_to_right
  • parliament_debate_failed_effect: True
  • change_societal_value:
    • type: land_vs_naval
    • value: societal_value_tiny_move_to_left
Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
  • num_of_non_rural_ports:
    • GREATER_THAN: 0
  • has_advance: dock_advance
  • Neither of:
    • has_advance: dry_dock_advance
    • has_advance: shipyard_advance
    • has_advance: grand_shipyard_advance
    • has_advance: naval_base_advance
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Local sailors.png +50.00% Sailors
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • Not:
      • is_coastal: True
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Dock Dock
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
  • num_of_non_rural_ports:
    • GREATER_THAN: 0
  • has_advance: dry_dock_advance
  • Neither of:
    • has_advance: shipyard_advance
    • has_advance: grand_shipyard_advance
    • has_advance: naval_base_advance
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Local sailors.png +50.00% Sailors
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • Not:
      • is_coastal: True
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Dry Dock Dry Dock
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
  • num_of_non_rural_ports:
    • GREATER_THAN: 0
  • has_advance: shipyard_advance
  • Neither of:
    • has_advance: grand_shipyard_advance
    • has_advance: naval_base_advance
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Local sailors.png +50.00% Sailors
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • Not:
      • is_coastal: True
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Shipyard Shipyard
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
  • num_of_non_rural_ports:
    • GREATER_THAN: 0
  • has_advance: grand_shipyard_advance
  • Not:
    • has_advance: naval_base_advance
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Local sailors.png +50.00% Sailors
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • Not:
      • is_coastal: True
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Grand Shipyard Grand Shipyard
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand our Shipbuilding Facilities
We need to expand our shipbuilding capacities to provide a formidable fleet for our country.
  • num_of_non_rural_ports:
    • GREATER_THAN: 0
  • has_advance: naval_base_advance
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Local sailors.png +50.00% Sailors
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • Not:
      • is_coastal: True
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Naval Base Naval Base
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Support a Mercantile Cabinet
The bureaucracy throughout our domain stands to benefit greatly from a legislative reform around its efficiency, funded by the most wealthy members of society.
  • any_character:
  • Neither of:
    • current_age: age_4_reformation
    • current_age: age_5_absolutism
    • current_age: age_6_revolutions
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Showing the full calculation is not implemented yet
Burghers Burghers
  • Country cabinet efficiency.png +20.00% Efficiency of Our Cabinet
  • Global pop promotion speed.png +100.00% Pop Promotion Speed %
  • random_cabinet_character:
    • limit:
    • add_adm: 5
    • add_dip: 5
    • add_mil: 5
  • change_societal_value:
    • type: aristocracy_vs_plutocracy
    • value: societal_value_move_to_right
  • parliament_debate_failed_effect: True
Balance the Budget
The financial crisis that looms over our people's heads is a dire matter, urgently in need to be addressed.
  • At least one of:
    • num_loans:
      • GREATER_THAN_EQUAL: 1
    • inflation:
      • GREATER_THAN: 0.01
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Showing the full calculation is not implemented yet
Burghers Burghers
  • Monthly inflation.png −0.40% Monthly Inflation
  • Bank interest.png −2.00% Bank Interest
  • random_loan:
    • limit:
      • loan_amount:
        • GREATER_THAN: 0
    • change_loan_amount:
      • value: loan_amount
      • multiply: -0.5
  • add_inflation: inflation_mild_bonus
  • parliament_debate_failed_effect: True
Promote Member of the Burghers
The burghers are vital to our state, both as merchants and members of the guilds. We should promote the capable members of their estate to our government.
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Burghers Burghers
  • Burghers estate target satisfaction.png +20.00% Burgher Estate Satisfaction Equilibrium
  • Burghers estate target satisfaction.png +2.50% Burgher Estate Satisfaction Recovery
  • Monthly towards plutocracy.png +0.10 Monthly Progress to Plutocracy
  • custom_tooltip: promote_burghers_member_passed.tt
  • hidden_effect:
    • create_character:
      • estate: Burghers Burghers
      • adm: 50
      • adm: 80
      • dip: 20
      • dip: 80
      • mil: 10
      • mil: 50
  • parliament_debate_failed_effect: True
Market Expansion Acts
Our market stands to greatly benefit by the loosening of our mercantile regulations.
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Showing the full calculation is not implemented yet
Burghers Burghers
  • Merchant maintenance cost.png −25.00% Trade Maintenance
  • add_country_modifier:
    • modifier: rush_of_merchants
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Market Regulations
Due to the competitiveness of our markets, it would be wise to tighten our mercantile regulations to ensure a competitive advantage for our own merchants.
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Showing the full calculation is not implemented yet
Burghers Burghers
  • Trade efficiency.png +1.00% Trade Efficiency
  • add_country_modifier:
    • modifier: merchant_benefits
    • years: 10
    • mode: add_and_extend
  • parliament_debate_failed_effect: True
Sponsor Trade Expedition
We should invest into a dedicated merchant expedition to establish trade connections with other markets.
  • exists: capital
inline_script_value
Showing the full calculation is not implemented yet
Burghers Burghers
  • Burghers estate target satisfaction.png +20.00% Burgher Estate Satisfaction Equilibrium
  • Monthly towards plutocracy.png +0.10 Monthly Progress to Plutocracy
  • capital:
    • add_location_modifier:
      • modifier: merchant_expedition
      • years: 10
      • mode: add_and_extend
    • if:
      • limit:
        • location_rank: location_rank:rural_settlement
        • Not:
      • construct_building:
        • building_type: Market Village Market Village
        • cost_multiplier: 0.5
        • cost_multiplier_reason: game_concept_parliament_issue
        • instant: True
    • else_if:
      • limit:
      • construct_building:
        • building_type: Marketplace Marketplace
        • cost_multiplier: 0.5
        • cost_multiplier_reason: game_concept_parliament_issue
        • instant: True
  • parliament_debate_failed_effect: True
Develop the Interior
We should not neglect our interior lands and develop them accordingly.
  • num_locations:
    • GREATER_THAN: 2
  • num_of_ports:
    • GREATER_THAN_EQUAL: 1
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Showing the full calculation is not implemented yet
Burghers Burghers
  • Capital building cost modifier.png −20.00% Urban Buildings Cost
  • ordered_owned_location:
    • order_by: population
    • limit:
      • is_port: False
    • check_range_bounds: False
    • max:
      • value: num_provinces
      • multiply: 0.02
      • add: 1
    • change_development: development_weak_bonus
  • change_societal_value:
    • type: land_vs_naval
    • value: societal_value_tiny_move_to_left
  • parliament_debate_failed_effect: True
  • change_societal_value:
    • type: land_vs_naval
    • value: societal_value_tiny_move_to_right
Establish New Hunting Grounds
We have not yet developed our hunting grounds to their full capacity and are therefore missing many possible profits.
  • any_owned_location:
    • raw_material:
      • goods_method: hunting
    • is_full_expanded_rgo: False
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Expand rgo cost modifier.png −33.00% Expand Hunting Cost
  • Global rgo build time.png −20.00% Expanding Raw Materials Time
  • ordered_owned_location:
    • limit:
      • raw_material:
        • goods_method: hunting
      • is_full_expanded_rgo: False
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.05
      • add: 1
    • change_max_raw_material_workers: 1
    • change_prosperity: prosperity_mild_bonus
  • parliament_debate_failed_effect: True
Expand Gathering Industries
We should expand our gathering operations to meet the demands of those goods in the construction and maintenance of our wider economy.
  • any_owned_location:
    • raw_material:
      • goods_method: gathering
    • is_full_expanded_rgo: False
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Expand rgo cost modifier.png −33.00% Expand Gathering Cost
  • Global rgo build time.png −20.00% Expanding Raw Materials Time
  • ordered_owned_location:
    • limit:
      • raw_material:
        • goods_method: gathering
      • is_full_expanded_rgo: False
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.05
      • add: 1
    • change_max_raw_material_workers: 1
    • change_prosperity: prosperity_mild_bonus
  • parliament_debate_failed_effect: True
Expand the Training Fields Infrastructure
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
  • has_advance: training_fields_advance
  • Neither of:
    • has_advance: regimental_camp_advance
    • has_advance: conscription_center_advance
  • any_owned_rural_location:
    • owner:
      • has_primary_or_accepted_culture: prev.dominant_culture
    • Not:
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Global manpower modifier.png +50.00% Manpower
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • owner:
        • has_primary_or_accepted_culture: prev.dominant_culture
      • Not:
      • location_rank: location_rank:rural_settlement
    • construct_building:
      • building_type: Training Fields Training Fields
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand the Regimental Camp Infrastructure
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
  • has_advance: regimental_camp_advance
  • Not:
    • has_advance: conscription_center_advance
  • any_owned_rural_location:
    • owner:
      • has_primary_or_accepted_culture: prev.dominant_culture
    • Not:
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Global manpower modifier.png +50.00% Manpower
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • owner:
        • has_primary_or_accepted_culture: prev.dominant_culture
      • Not:
      • location_rank: location_rank:rural_settlement
    • construct_building:
      • building_type: Regimental Camp Regimental Camp
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand the Conscription Center Infrastructure
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
  • has_advance: conscription_center_advance
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Global manpower modifier.png +50.00% Manpower
  • ordered_owned_location:
    • order_by: population
    • max:
      • value: num_provinces
      • multiply: 0.1
      • add: 1
    • check_range_bounds: False
    • limit:
      • Not:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Conscription Center Conscription Center
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Expand Officer Lists
The promotion of capable men in high ranks across our military is a surefire way to ensure capable leadership.
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Peasants estate target satisfaction.png +20.00% Peasant Estate Satisfaction Equilibrium
  • create_character:
    • estate: Commoners Commoners
    • adm: 20
    • adm: 70
    • dip: 20
    • dip: 70
    • mil: 40
    • mil: 80
  • parliament_debate_failed_effect: True
Support a Common Cabinet
The bureaucracy throughout our domain stands to benefit greatly from a legislative reform around its efficiency, backed by the popular support.
  • any_character:
  • Neither of:
    • current_age: age_4_reformation
    • current_age: age_5_absolutism
    • current_age: age_6_revolutions
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Country cabinet efficiency.png +20.00% Efficiency of Our Cabinet
  • Global monthly literacy.png +0.05 Monthly Literacy
  • random_cabinet_character:
    • limit:
    • add_adm: 5
    • add_dip: 5
    • add_mil: 5
  • change_societal_value:
    • type: serfdom_vs_free_subjects
    • value: societal_value_move_to_right
  • parliament_debate_failed_effect: True
Expand Food Stockpiles
Our people are raising the pressing concern of food shortages to us. We should try to expand our Granary Network to prevent the same situation in the future.
  • any_province:
    • province_food_percentage:
      • LESS_THAN: 0.5
    • any_location_in_province:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Food purchase cost.png −50.00% Cost of Purchasing Food
  • ordered_owned_location:
    • order_by: province.province_food_percentage
    • max:
      • value: num_provinces
      • multiply: -0.1
      • add: 1
    • limit:
      • Not:
      • At least one of:
        • location_rank: location_rank:town
        • location_rank: location_rank:city
    • construct_building:
      • building_type: Granary Granary
      • cost_multiplier: 0.5
      • cost_multiplier_reason: game_concept_parliament_issue
  • parliament_debate_failed_effect: True
Curb Central Authority
The authority of the game_concept_Player.GetGovernment.GetParliament.GetName can not and will not be trumped by any authority outside its halls. In order to pursue our ideals, we must exercise this right in spite of royal decrees!
  • always: False
  • At least one of:
    • government_type: government_type:monarchy
    • government_type: government_type:republic
  • any_active_disaster:
    • disaster_type: disaster_type:revolution_disaster
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Monthly legitimacy.png −2.00 Monthly Legitimacy
  • Monthly republican tradition.png −2.00 Monthly Republican Tradition
  • add_country_modifier:
    • modifier: reduced_central_authority
    • years: 10
    • mode: add_and_extend
  • if:
    • limit:
      • any_rebel:
        • rebel_progress:
            • GREATER_THAN: 0
        • rebel_progress:
            • LESS_THAN: 0.9
        • rebel_name_key: revolutionary_rebel
    • random_rebel:
      • limit:
        • rebel_progress:
            • GREATER_THAN: 0
        • rebel_progress:
            • LESS_THAN: 0.9
        • rebel_name_key: revolutionary_rebel
      • add_rebel_progress: 0.05
  • add_estate_satisfaction:
      • type: Burghers Burghers
      • value: estate_satisfaction_extreme_penalty
  • add_estate_satisfaction:
      • type: Commoners Commoners
      • value: estate_satisfaction_extreme_penalty
Revoke Privilege of the Nobility
Those who took advantage of the labor and sweat of the common folk, now cower at the thought of their meager privileges being taken away.
  • always: False
  • At least one of:
    • government_type: government_type:monarchy
    • government_type: government_type:republic
  • any_active_disaster:
    • disaster_type: disaster_type:revolution_disaster
  • estate(estate_type:nobles_estate):
    • num_privileges:
      • GREATER_THAN: 3
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Commoners Commoners
  • Nobles estate target satisfaction.png −100.00% Noble Estate Satisfaction Equilibrium
  • custom_tooltip:
    • text: random_noble_privilege_revoked_tt
    • random_estate_privilege:
      • limit:
      • root:
        • revoke_estate_privilege: prev
  • add_estate_satisfaction:
    • type: Nobility Nobility
    • value: estate_satisfaction_extreme_penalty
  • change_societal_value:
    • type: aristocracy_vs_plutocracy
    • value: societal_value_large_move_to_right
  • if:
    • limit:
      • any_rebel:
        • rebel_progress:
            • GREATER_THAN: 0
        • rebel_progress:
            • LESS_THAN: 0.9
        • rebel_name_key: revolutionary_rebel
    • random_rebel:
      • limit:
        • rebel_progress:
            • GREATER_THAN: 0
        • rebel_progress:
            • LESS_THAN: 0.9
        • rebel_name_key: revolutionary_rebel
      • add_rebel_progress: 0.05
  • add_estate_satisfaction:
      • type: Burghers Burghers
      • value: estate_satisfaction_extreme_penalty
  • add_estate_satisfaction:
      • type: Commoners Commoners
      • value: estate_satisfaction_extreme_penalty
Reduce Peasant Taxation
The common man has lived his whole life being taxed by a lord. In order to push our agendas for liberating the people, this taxation must seize!
  • always: False
  • At least one of:
    • government_type: government_type:monarchy
    • government_type: government_type:republic
  • any_active_disaster:
    • disaster_type: disaster_type:revolution_disaster
  • estate_tax_percentage:peasants_estate:
    • GREATER_THAN: 0.1
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Monthly towards liberalism.png +1.00 Monthly Progress to Liberalism
  • Global crown estate power.png −50.00% Crown Power
  • add_country_modifier:
    • modifier: peasants_estate_less_tax_burden
    • years: 10
    • mode: add_and_extend
  • add_estate_satisfaction:
    • type: Nobility Nobility
    • value: estate_satisfaction_extreme_penalty
  • change_societal_value:
    • type: serfdom_vs_free_subjects
    • value: societal_value_large_move_to_right
  • if:
    • limit:
      • any_rebel:
        • rebel_progress:
            • GREATER_THAN: 0
        • rebel_progress:
            • LESS_THAN: 0.9
        • rebel_name_key: revolutionary_rebel
    • random_rebel:
      • limit:
        • rebel_progress:
            • GREATER_THAN: 0
        • rebel_progress:
            • LESS_THAN: 0.9
        • rebel_name_key: revolutionary_rebel
      • add_rebel_progress: 0.05
  • add_estate_satisfaction:
      • type: Burghers Burghers
      • value: estate_satisfaction_extreme_penalty
  • add_estate_satisfaction:
      • type: Commoners Commoners
      • value: estate_satisfaction_extreme_penalty
Establish a Constitution
The will of the people must be encapsuled into a written document, accepted by all, to solidify our rights and at the same time curb central authority.
  • always: False
  • government_type: government_type:monarchy
  • any_active_disaster:
    • disaster_type: disaster_type:revolution_disaster
  • At least one of:
    • estate_power(estate_type:crown_estate):
      • LESS_THAN: 0.2
    • government_power:
      • LESS_THAN: 20
  • Not:
    • parliament_type: parliament_type:constitutional_parliament
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Showing the full calculation is not implemented yet
Commoners Commoners
  • Monthly towards liberalism.png +1.00 Monthly Progress to Liberalism
  • Global crown estate power.png −50.00% Crown Power
  • Rebel monthly progress.png −2.00% Monthly Commoners Rebel Growth
  • Rebel monthly progress.png −2.00% Monthly Burghers Rebel Growth
  • set_parliament_type: parliament_type:constitutional_parliament
  • if:
    • limit:
      • Not:
        • has_reform: government_reform:constitutional_state
    • hidden_effect:
      • unlock_government_reform_effect:
        • type: constitutional_state
    • add_reform: government_reform:constitutional_state
  • if:
    • limit:
      • any_rebel:
        • rebel_progress:
            • GREATER_THAN: 0
        • rebel_progress:
            • LESS_THAN: 0.9
        • rebel_name_key: revolutionary_rebel
    • random_rebel:
      • limit:
        • rebel_progress:
            • GREATER_THAN: 0
        • rebel_progress:
            • LESS_THAN: 0.9
        • rebel_name_key: revolutionary_rebel
      • add_rebel_progress: 0.05
  • add_estate_satisfaction:
      • type: Burghers Burghers
      • value: estate_satisfaction_extreme_penalty
  • add_estate_satisfaction:
      • type: Commoners Commoners
      • value: estate_satisfaction_extreme_penalty


Parliament agendas[edit | edit source]

While a parliament issue is being debated, estates that didn't propose the issue and can vote in the parliament will offer a parliament agenda. Accepting a parliament agenda will cost resources and reduce the satisfaction of the other estates that can vote but will also add support to the parliament issue that scales with the proposing estate's power and satisfaction and the importance of the agenda. Once a parliament agenda is accepted the same estate will offer another one if it can but the support provided by the same estate will be reduced by -25% for each accepted agenda.

Parliament agenda Estates Importance Effects Requirements Chance

References[edit | edit source]

Mechanics
Realm CountryGovernmentParliamentEstateReformsLawsCharactersMissions
Economy & Research EconomyGoodsR.G.O.MarketBuildingPopulationAge
Diplomacy & Warfare DiplomacySubjectsInternational organizationWarfareCombatMilitary
The world LocationCultureReligionLanguageExplorationSituationsDisastersDiseases