Religion
A Religion is any system of beliefs that belongs to a Religion Group. Every character and pop has a Religion (and may be converted to a different one).
Religion status[edit | edit source]
Each country will regard religions in one of three ways:
- Primary Religion is the official religion within a country. It gives access to different content and mechanics and pops with a different religion will slowly convert to the primary religion under the right conditions. Each country has a Religious Unity, which is the percentage of pops that follow its primary religion. Every 1% Religious Unity increases the clergy estate satisfaction equilibrium by 0.1%. The primary religion can be changed every 10 years to any religion present in the country. This costs 50
Stability and may have additional requirements depending on the Religious Conversions game rule. Changing the primary religion will also convert the ruler and various characters to the new religion. - Heretic Religions are religions that are part of the same religion group.
- Heathen Religions are religions that are part of a different religion group.
Each country has a tolerance towards each religion type, which by default is +1 for the primary religion, -2.5 for heretic religions and -5 for heathen religions. Tolerance affects the satisfaction of pops with the same religion and opinion of countries with that primary religion.
Each country has a Religious Unity, which is the percentage of pops that follow its primary religion. Every 1% Religious Unity gives the following bonuses:
+0.1% Clergy Estate Satisfaction Equilibrium
+0.001 Monthly Karma
Religion opinion[edit | edit source]
Different religions have changing religion opinions of each other, which affects how countries view each other based on their primary religion.
| Religion opinion | |
|---|---|
| Enemy | −30 |
| Negative | −10 |
| Neutral | 0 |
| Positive | +5 |
| Kindred | +15 |
Religion opinion on Pop satisfation[edit | edit source]
Religion opinions also has effect on pop satisfaction, unlike cultrual opinions, by default all non-primary religion pops loses 5 satisfaction at neutral opinion, each level of opinion(
and
) affect it by 5 points more, effectively equal to 1 level of tolerance.
| Religion opinion | |
|---|---|
| Enemy | −20 |
| Negative | −10 |
| Neutral | −5 |
| Positive | 0 |
| Kindred | +10 |
Religion Tolerance[edit | edit source]
Default tolerance values[edit | edit source]
| +1 | −2.5 | −5 |
Tolerance affects the satisfaction of pops depending on their religion.
Each point of tolerance gives
+5 pop satisfaction, while negative tolerance gives similar panalties.
Common sources of tolerance[edit | edit source]
This section lists broadly available (non-country / non-faith locked) sources that modify tolerance. Some entries are gated by government type but remain generally applicable.
| Source | |||
|---|---|---|---|
| +2 | — | — | |
| — | +1 | +1 | |
| — | +1 | +1 | |
| — | +1 | — | |
| +1 | — | — | |
| — | +1 | +1 | |
| — | +1 | +1 | |
| — | +1 | +1 | |
| +1 | — | — | |
| — | +1 | +1 | |
| +0.10 | — | — | |
| — | +0.25 | — | |
| — | — | +0.50 | |
| — | +1 | +1 | |
| — | +1 | +1 |
Mechanics[edit | edit source]
Different religions have different additional mechanics.
- Religious Influence is available to all Christian religions as well as Mayan Ritualism. It is a resource used to interact with and influence matters of its primary religion. Depending on the religion, the uses it will have will be different, as well as the ways for the country to acquire it.
- Religious Figures is available to all Islamic and Dharma religions except Sikhism. Religious figure characters will travel the earth and can be hired by countries that have the same religion to receive various bonuses.
- Saints is available to some Christian religions. A dead ruler of a country can be canonized into a saint, which will give the country prestige, government power and Clergy estate satisfaction equal to a fifteenth of the dead ruler's total abilities. Canonizing a ruler costs 150 Religious Influence.
- Autocephalous Patriarchate is available to a few Christian religions. It allows countries to join or create Autocephalous Patriarchate international organizations. Empires with at least 60 Prestige that control Al-'Iskandariyyah and are in an Autocephalous Patriarchate can create a holy site in their capital.
- Sects is available to certain Buddhist religions. It allows countries to join Sect international organizations. Joining a Sect costs 20 Stability and leaving a sect costs 10 Stability.
- Reform Desire is available to Catholicism. The religion has internal conflicts between what is the correct doctrine or not, and about what is part of the faith or not. As time goes by, the desire to reform becomes bigger, and will impact any future discussion about the doctrine of Catholicism.
- Religious Head is available to Catholicism. The ruler of the Papal States country will be the Pope, who is representative of the entire Catholicism religion.
- College of Cardinals is available to Catholicism. It unlocks the Cardinal Seat building, which will assign cardinals to the location where the building is constructed. Cardinals are characters representative of the Catholicism religion who are loyal to the country that owns the location. A country may use its cardinals to participate in Curia Actions.
- Rite Power is available to Miaphysitism. It ranges from 0 to 100 and allows the leader of an Autocephalous Patriarchate to modify the religion through the selection of various of its laws.
Religion values[edit | edit source]
Certain religions track certain values, which range from either -100 or 0 to 100.
| Value | Religions | Minimum | Middle | Maximum |
|---|---|---|---|---|
| Takes effect below -33 | Takes effect between -33 and +33 | Takes effect above +33 | ||
| Starts at −10 and reaches max effect at −100 | Takes effect between -10 and +10 | Starts at +10 and reaches max effect at +100 | ||
Purity It is the indication of how pure our Country is according to Shintō. Purity is lost by contact with anything impure, such as killing and losing People in Battles, or epidemics, as death and blood are impure. It is gained through performing religious acts, such as pilgrimages to Holy Sites or ritual suicide. |
Starts at 25 and decreases towards 0 | No effects | Starts at +75 and reaches max effect at +100 | |
Harmony Harmony is a measure of how well the Country is following the principles of the Dào, without falling into being influenced by too much yīn or too much yáng. |
Starts at −11 and reaches max effect at −100 | Takes effect between -10 and +10 | Starts at +11 and reaches max effect at +100 | |
| Starts at 49 and reaches max effect at 0 | No effects | Starts at 51 and reaches max effect at 100 | ||
| Starts at −1 and reaches max effect at −100 | Takes effect between -100 and +100 | Starts at −1 and reaches max effect at −100 Government power | ||
Doom Doom is a special currency used by Countries with the Nahua Religion. Owning Locations—especially Urban Locations—passively increases Doom. Having a high Doom value decreases Research speed and the impact of Antagonism. There are a number of ways that decrease Doom, including killing Enemy troops in Combat and looting Locations with high Development. |
Takes effect at 0
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Starts at +1 and reaches max effect at +99 | Takes effect at +100
|
Religious aspects[edit | edit source]
Religious aspects is a mechanic available to numerous religions and allows each country that follows the religion to further specialize its own religion. Countries that do not have the Religious Influence mechanic can have up to one religious aspect and it is free. Countries that have the Religious Influence mechanic can have up to three religious aspects and each one costs 50 Religious Influence to add. Religious aspects cannot be changed or removed.
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This table is planned to be automatically generated and should not be edited directly. Instead, suggest changes on the talk page. |
| Religious aspect | Religion | Effects |
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Religious focus[edit | edit source]
Religious focus is a mechanic available to
Nahua Ritualism. Countries that follow the religion have access to religious focuses, which grant a penalty until they're completed and a permanent bonus when they're completed. Once all religious focuses have been completed, the Reform Society religious action will become available, which allows the religion to be reformed.
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This table is planned to be automatically generated and should not be edited directly. Instead, suggest changes on the talk page. |
Religious schools[edit | edit source]
Religious schools is a mechanic available to Hinduism, Jainism and all Islamic religions. Each religion will follow a certain religious school. If a religious figure is hired, the country can spend 50 Stability to change the religious school. Changing the religious school will reset Piety to 0.
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This table is automatically generated and should not be edited directly. Instead, suggest changes on the talk page. |
| Name | Modifier | Enabled For Character | Enabled For Country |
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Ibāḍī Believed to be a descendant of the Al-Khawārij, who first were supporters of 'Alī ibn Abī Ṭālib but later rejected his arbitration. The Ibāḍī school distanced itself from the Al-Khawārij following 'Abd Allāh ibn Ibāḍ, taking a more moderate approach and a more positive view towards different Muslim branches, having similarities with many of the other schools. |
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Kharatara Gaccha Also called Vidhisangha or Vidhimarga, meaning 'the Assembly' and 'Path of Proper Conduct' respectively, it is a Śvetāmbara monastic order that sees its own practices as the only spiritual correct ones. It encourages strict adherence to purity and religious doctrine and scriptures without deviation. |
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Ismā'īlī The Ismā'īlī Madhhab is named after Ismā'īl ibn Ja'far, the successor of Ja'far al-Ṣādiq, and was the dominant school of faith in the Fatimid Caliphate but has lost much ground since its fall. The Ismā'īlī school encompasses a number of increasingly divergent branches, and in many ways, they focus on the esoteric elements of Shiism faith more than the Ja'farī or Zaydī. |
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Zaydī Also called 'Fivers', the Zaydī current is named after Zayd ibn 'Alī, the grandson of Muḥammad's son 'Alī, and follows his teachings as described in the Majmu' al-Fiqh. Zaydī followers emphasize justice and human responsibility and descend from those who supported Zayd's original revolt against the Umayyad Caliph. Zaydī people entirely reject religious dissimulation as practiced by many Shiism followers, and it is the most similar to Sunnism. |
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Imāmīya Also called 'Twelvers', Imāmīya believes that 'Alī, the successor of Muḥammad, was followed by twelve infallible Imām chosen by divine decree. The last Imām, al-Mahdī, is expected to return as the savior of mankind, finally enforcing justice and peace in the world. They mainly follow Ja'farī jurisprudence. |
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Nizārī The Nizārī claim that Nizār ibn al-Mustanṣir was the true successor to the Fatimid Caliphate after his father death, and oppose al-Afḍal Shāhanshāh's coup to install Al-Musta'lī bi'llāh on the throne. Having originally split from the Ismā'īlī, they have gained adherents from many other branches, and they follow Ja'farī jurisprudence, focusing on pluralism and acceptance of differences. |
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'Alawī The 'Alawī, also called Nuṣairī, proclaim 'Alī ibn Abī Ṭālib, the first Imām according to Shiism beliefs, to be the manifestation of Allāh Himself. They differ substantially from the rest of the Shiism faith in both rituals and theology, believing in reincarnation and allowing the consumption of alcohol. |
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Bektashi Named after Ḥājī Baktāš Walī, believed to be descendant of 'Alī ibn Abī Ṭālib, the Bektashi of Sufism nonetheless respects all companions of Muḥammad. Although originating from the Sunnism faith, it contains many beliefs and practices present also in other traditions, giving it many similarity to them. |
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Suhrawardī The Suhrawardī follows the teachings of Abū al-Najīb Abd al-Qādir Suhrawardī, but it is also influenced by the philosophy of Junayd of Baghdad. It states that people should devote themselves to true knownledge and being faithful to Allāh, renouncing natural desires in favor of the spiritual needs. |
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Ḥanafī The Ḥanafī Madhhab is named after Abū Ḥanīfa Al-Nu'mān ibn Thābit. The school originated in Kufa and is prominent throughout the Farsi and Turkic world, including northern India. Though textual sources in the Qur'ān and Ḥadīth are given preference, Ḥanafī followers have an inclusive view of sources and also employ analogy (Qiyās), juristic discretion (Istiḥsan), and local customs ('Urf) in their jurisprudence. Some view it as the most flexible of the schools. |
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Ḥanbalī The Ḥanbalī Madhhab is named after Aḥmad ibn Ḥanbal, and champions withholding from any speculative theology, Kalām. Ḥanbalī followers maintain that the Qur'ān and Sunnah are the only proper sources of jurisprudence and that they should be interpreted in a literal and traditionalist sense. Though it is accepted as a valid Madhhab, very few states actively promote the Ḥanbalī school, and it was banned by the Abbasid Caliphs. |
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Mālikī The Mālikī Madhhab is named after Mālik ibn Anas and is prominent in particular throughout North Africa and Iberia. Jurisprudence is primarily based on the work and interpretations of ibn Anas and his student Saḥnūn as described in the al-Muwaṭṭa' and the Mudawwanah. One of the foremost centers of learning within the Mālikī School is the Great Mosque of Āl Qayrawān, near Tunis. |
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Shāfi'ī The Shāfi'ī Madhhab is named after Imām Al-Shāfi'ī, and it is prominent in particular among Islam believers in Arabia, East Africa, and East Asia. Unlike other Madhhab, the Shāfi'ī reject Istiḥsan and Istislah as sources of Sharī'ah, instead only relying on what is textually in the Qur'ān or Ḥadīth. |
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Ẓāhirī The Ẓāhirī advocates for a strict adherence to the text of the Qur'ān, and focus on its external or apparent meaning. According to them, there can not be any conclusion drawn from reading the texts that is not in the texts themselves, otherwise Allāh would have explicitly expressed those already. |
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Ash'arī The Ash'arī School of Theology is focused on the authority of the scriptures and rationalism, and was founded in the 9th century by Abū al-Ḥasan al-Ash'arī. His teachings of all universe being composed of atoms became the basis of the Ash'arī School proposition that all matter and time has been created by Allāh, believing at the same time in free will and predestination. |
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Māturīdī The Māturīdī School of Theology, taking the name from 'Abū Manṣūr al-Māturīdī, is a Sunnism school of theology emerging from the theological beliefs of the Ḥanafī School of Jurisprudence. It promotes the rational interpretation of the scriptures, and the importance of faith over one person's deeds. |
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Aṯarī The Aṯarī School of Theology rejects a rational interpretation of the scriptures in favor of a stricter reading of the texts of the Qur'ān and Ḥadīth, considering them the sole authorities. Being against any form of religion innovation, refuses any kind of rationality that is not based upon the texts of the Qur'ān. |
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Mu'tazilī The Mu'tazilī School of Theology developed influenced by Greek and Indian philosophy and rationalism. It rejects the notion that the Qur'ān and Allāh are coexistent, expressing that the scripture must logically come after the originator. It defends reason as long as it serves people to understand religious matters, and it supports that evil originates from errors of humanity due to their free will. |
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Religious actions[edit | edit source]
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This table is planned to be automatically generated and should not be edited directly. Instead, suggest changes on the talk page. |
| Religious action | Effects | Requirements |
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See also[edit | edit source]
References[edit | edit source]
| Realm | Country • Government • Parliament • Estate • Reforms • Laws • Characters • Missions |
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