Government

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Governments at the start of the game

Every Country has a Government of a specific Government Type located in its Capital.

Governments consist of the Ruler and the Cabinet, and are shaped by Societal Values, Government Reforms, and Laws.

Government types[edit | edit source]

Each country has a government type, which defines the inner structure of its government. The government type determines the Government Power resource used and the succession laws available, but also unlocks specific laws, government reforms, estate privileges, and advances.

Countries that are at peace, do not have a disaster and are not bankrupt or part of an Union can change their government type at the cost of 50 Stability.png Stability and 25 Government Power. This will also change the country type to Country location.png Settled if not already. A very few formable countries will change government type when formed and some historical flavor events can change government type. Flag PAP.png Papal States, Flag CHI Yuan.png Yuán and countries that are electors or emperor of the Holy Roman Empire cannot change government.

Tribe.png Tribe and Steppe horde.png Steppe Horde governments can only reform into Monarchy.pngMonarchy, Republic.pngRepublic and Theocracy.png Theocracy governments can reform into each other.

Government type Government power Laws Estate privileges Other effects Requirements
Monarchy icon
Monarchy
A Monarchy is a Government Type based upon the principle of undivided personal sovereignty, where the Ruler is the first among the elites. The Heir is normally determined by the Dynasty of the Monarch and in most cases they rule for life.

Monarchs can use Royal Marriages to secure Alliances, and can even inherit foreign Countries through Personal Unions. However, succession is often a troublesome matter, and Monarchies may easily fall into Regencies or under the influence of foreign Dynasties.
Resource legitimacy.png Legitimacy
  • Feudal de jure law.png Feudal 'De Jure' Laws
  • Medieval levy law.png Levy Law
  • Royal court customs law.png Royal Court Customs
  • Default law.png Order of the Garter
Is appointed as heir.png Succession laws 
  • Cognatic Primogeniture
  • Absolute Cognatic Primogeniture
  • Salic Law
  • Semi-Salic Law
  • Partition Inheritance
  • Youngest Son of Ruler
  • Tanistry Elective
  • Elective Succession
  • Dynastic Elective Succession
  • Favored Son Succession
  • Admiral Election
  • Military Regime
  • Ritual Selection
  • Fratricide
  • Mamluk Succession
  • Union of Crown Succession
  • Dynastic Cognatic Primogeniture
  • Matrilineal Salic Law
  • Judicial Election
  • Privilege auxilium et consilium.png Auxilium et Consilium
  • Privilege manorial courts.png Manorial Courts
  • Privilege noble marriage rights.png Royal Marriage Rights
  • Global nobles estate power.png Nobility have more Estate Power than Burghers if Republic
  • Global nobles estate power.png Nobility have more Estate Power than Clergy if Theocracy
  • Aristocracy vs plutocracy left.png 95+ Aristocracy societal value if Republic or Theocracy
  • Aristocracy vs plutocracy left.png 25+ Aristocracy societal value if Tribe
  • Spiritualist vs humanist right.png 0+ Humanist societal value if Theocracy
  • Centralization vs decentralization left.png 0+ Centralization societal value if Tribe
  • Town.png Urban capital if Steppe Horde
  • Subject loyalty.png 50+ Subjects loyalty if Steppe Horde
  • Control.png 25%+ Average Control in capital region if Steppe Horde
  • Yes Dominant culture in capital is primary culture if Steppe Horde
Republic icon
Republic
A Republic is a Government Type where the Rulers are chosen by Elections to serve as the representants of the citizen body for a set period of time. Depending on the Succession Law the Ruler may belong to any of the Estates.

The strength of the political institutions makes Republics more resilient to inheritance issues, but the less personal nature of rule limits the diplomatic tools at their disposal. As such, Dynasties play a lesser role and Republics cannot benefit from Royal Marriages.
Republic.png Republican Tradition
  • Republican foundation law.png Foundation of Republic
  • Republican election law.png Election
  • Republican power law.png Republican Power
  • Principle of administration law.png Administrative Principles
  • Republican electorate law.png Republican Electorate Law
Is appointed as heir.png Succession laws 
  • Republic 2 Year Terms
  • Republic 4 Year Terms
  • Oligarchic Elective
  • Lottery Election
  • Doge Election
  • Peasant Elective
  • Veche Selection
  • Selection of the new Bank Executive
  • Pirate Elective
  • Signoria Selection
  • Diarchic Election
  • Admiral Election
  • Military Regime
  • Elective Potestate
  • Military Dictatorship
  • Privilege toll and tariff exemptions.png Toll & Tariff Exemptions
  • Privilege dedicated merchant courts.png Dedicated Merchant Courts
  • Privilege noble patronage.png Elite Patronage
  • Privilege maintain clerical proceedings.png Maintain Clerical Proceedings
  • Privilege state official oaths.png State Official Oaths
  • Privilege mandatory clerical donations.png Mandatory Clerical Donations
  • Privilege increased civic engagement.png Increased Civic Engagement
  • Privilege inherited offices.png Inherited Offices
  • Privilege recognized communes.png Recognized Communes
  • Court language is liturgical language importance modifier.png Prefers court language to be market language
  • Yes 80+ Government Power
  • Aristocracy vs plutocracy right.png 95+ Plutocracy societal value
  • Spiritualist vs humanist right.png 50+ Humanist societal value if Theocracy
  • Global burghers estate power.png Burghers have more Estate Power than Nobility if Monarchy
  • Global burghers estate power.png Burghers have more Estate Power than Clergy if Theocracy
Steppe Horde icon
Steppe Horde
A Steppe Horde is a Government Type based upon on military power of its Ruler. Relatives of the current Ruler have a higher chance to become the Heir, but seniority and personal Abilities are also highly regarded.

Rulers are issued from the elite members of the society and will only keep the loyalty of their peers as long as they prove themselves capable of subjugating, razing, and plundering neighboring Countries. Because of that, succession is a momentous event for a Steppe Horde, and might even lead to collapse if the new Ruler fails to demonstrate its might.
Steppe horde.png Horde Unity
  • Tribal legal basis law.png Legal Basis
  • Tribal organization law.png Tribal Organization
  • Tribal cultural identity law.png Tribal Cultural Identity
  • Tribal religious values law.png Tribal Religious Values
  • Tribal migration law.png Tribal Migration
  • Default law.png Tribal Modernization
Is appointed as heir.png Succession laws 
  • Tribal Oldest Male
  • Ritual Selection
  • Privilege share of the spoils.png Share of the Spoils
  • Privilege tribal host.png Tribal Host
  • Privilege tribal autonomy.png Tribal Autonomy
  • Court language is liturgical language importance modifier.png Prefers court language to be common language
  • Auto conquer at war.png Auto conquer when at war
  • Can raze.png Can raze
  • Can raid borders.png Can raid borders
  • Rural settlement upgrade cost modifier.png −75% Downgrading to rural settlement cost
  • Horde unity hit at ruler death.png −50 Horde unity change on ruler death
  • Time Reforming government takes 20 years
No Cannot reform into Steppe Horde
Theocracy icon
Theocracy
A Theocracy is a Government Type based on the principle of divine sovereignty, where the Ruler is issued from the servants of the faith and secular matters are subordinated to religious authority.

Rulers are usually chosen to rule for life by some form of Election, which allows for a less disruptive transfer of power.
Theocracy.png Devotion
  • Theocratic leadership.png Theocratic Leadership
  • Holy mission law.png Holy Mission
  • Nature of our faith law.png Nature of our Faith
  • Divine cause law.png Divine Cause
Is appointed as heir.png Succession laws 
  • Bishopric Elective
  • Theocratic Elective
  • Grandmaster Elective
  • Abbot Elective
  • Abbess Elective
  • Papal Conclave
  • Admiral Election
  • Military Regime
  • Privilege cardinal lead guilds.png Cardinal-Lead Guilds
  • Privilege sponsor printing of religious texts.png Sponsor Printing of Religious Texts
  • Privilege liturgical mural art.png Liturgical Mural Art
  • Privilege appoint ecclesiastical offices.png Appoint Ecclesiastical Offices
  • Privilege control of the borderlands.png Control of the Borderlands
  • Privilege autonomous local commanders.png Autonomous Local Commanders
Court language is liturgical language importance modifier.png Prefers court language to be liturgical language
  • Yes 80+ Government Power
  • Global clergy estate power.png 35%+ Clergy estate power
  • Spiritualist vs humanist left.png 95+ Spiritualist societal value
Tribe icon
Tribe
A Tribe is a Government Type where the political power is structured first and foremost around the concept of kinship, be it by direct blood or perceived ancestry.

Dynasties and family ties are therefore of prime importance when determining the Heir, who will always belong to the elite members of society, but very frequently seniority, personal Abilities, and military prowess are also highly regarded.
Tribe.png Tribal Cohesion
  • Tribal legal basis law.png Legal Basis
  • Tribal organization law.png Tribal Organization
  • Tribal cultural identity law.png Tribal Cultural Identity
  • Tribal religious values law.png Tribal Religious Values
  • Tribal migration law.png Tribal Migration
  • Default law.png Tribal Modernization
Is appointed as heir.png Succession laws 
  • Tribal Oldest Male
  • Ritual Selection
  • Tanistry Elective
  • Tribal Matriarchal
  • Tribal Matrilineal
  • Privilege share of the spoils.png Share of the Spoils
  • Privilege tribal host.png Tribal Host
  • Privilege tribal autonomy.png Tribal Autonomy
  • Privilege noble marriage rights.png Royal Marriage Rights
  • Court language is liturgical language importance modifier.png Prefers court language to be common language
  • Rural settlement upgrade cost modifier.png −50% Downgrading to rural settlement cost
  • Global nobles food consumption.png −25% Nobles food consumption
  • No Cannot appoint a Head of Cabinet
No Cannot reform into Tribe

Societal values[edit | edit source]

Societal values during the Age of Discovery

The societal values define the social and political structure of a country, the customs of its people and the characteristics of its legal body. Its effects can have a profound impact on how the country is played, and some advanced Government Reforms require specific combinations of Societal Values to be enacted. Societal values also play an important role in diplomacy, as countries with affine societal values will tend to have a higher Opinion of each other.

Each societal value is an axis with two opposite poles that can reach up to 100. A country's position on the axis is primarily influenced by laws, reforms, estate privileges, and cabinet actions, and it drifts slowly over time towards one of the two poles. The higher a societal value, the more factors are needed to push it further. Hovering over a societal value will display all currently available options of increasing it.

As a country progresses towards a societal value it will gain increasing bonuses and penalties, scaling from zero to the values displayed in the table below.

Centralization Centralization
  • Global crown estate power.png +50.00% Crown Power
  • Global distance from capital cost modifier.png −10.00% Proximity Cost
  • Subject loyalty.png −20.00 Loyalty of Subjects
  • Counter espionage action.png +30.00% Counterespionage
  • Control importance modifier.png +0.20 Control Importance Modifier[1]
A centralized country may be more efficient, while a decentralized country is more resilient.
Decentralization Decentralization
  • Global estate target satisfaction.png +5.00% Estates Satisfaction Equilibrium
  • Global estate target satisfaction.png +0.20% Estates Satisfaction Recovery
  • Subject loyalty.png +30.00 Loyalty of Subjects
  • Counter espionage action.png −30.00% Counterespionage
  • Control importance modifier.png −0.10 Control Importance Modifier[1]
Traditionalist Traditionalist
  • Global estate target satisfaction.png +2.50% Estates Satisfaction Equilibrium
  • Cultural tradition.png +100.00% Cultural Tradition %
  • Stability cost.png −20.00% Stability Investment Cost
  • Embrace institution cost modifier.png +200.00% Embrace Institution Cost
  • Language change threshold modifier.png +1.00 Language Change Threshold Modifier[2]
  • Societal value importance modifier.png +0.20 Societal Value Importance Modifier[3]
  • Institution importance modifier.png −0.20 Institution Importance Modifier[4]
  • Bias for administrative policies.png −100.00 Bias for Scholar Policies[5]
A traditionalist country prioritizes stability and tradition over all other values, while an innovative country wants a more literate population and faster adoption of any new Institution.
Innovative Innovative
  • Global max literacy.png +10.00 Max Literacy
  • Cultural influence.png +100.00% Cultural Influence %
  • Stability cost.png +20.00% Stability Investment Cost
  • Embrace institution cost modifier.png −50.00% Embrace Institution Cost
  • Language change threshold modifier.png −1.00 Language Change Threshold Modifier[2]
  • Societal value importance modifier.png −0.20 Societal Value Importance Modifier[3]
  • Institution importance modifier.png +0.20 Institution Importance Modifier[4]
  • Bias for administrative policies.png +100.00 Bias for Scholar Policies[5]
Spiritualist Spiritualist
  • Global clergy desired pop.png +2.00% Possible Clerics in Towns and Cities for each 1,000 population
  • Tolerance own.png +2.00 Tolerance of the True Faith
  • Global pop conversion speed.png +50.00% Pop Conversion Speed %
  • Global pop conversion speed.png −50.00% Pop Assimilation Speed
  • Religious unity importance modifier.png +0.20 Religious Unity Importance Modifier[6]
  • Court language is liturgical language importance modifier.png +0.25 Prefers Court Language to be Liturgical Language[7]
  • Bias for administrative policies.png +25.00 Bias for Scholar Policies[5]
  • Bias for administrative policies.png −100.00 Bias for Tolerant Policies[8]
  • Antagonism religion influence.png +50.00% Antagonism Religion Influence
A spiritualist country is pretty much organized around its Clerics, while a humanist country is much more tolerant towards Heretic and Heathen religions.
Humanist Humanist
  • Tolerance heretic.png +1.00 Tolerance of Heretical Beliefs
  • Tolerance heathen.png +1.00 Tolerance of Heathen Beliefs
  • Global pop conversion speed.png −50.00% Pop Conversion Speed %
  • Global pop conversion speed.png +50.00% Pop Assimilation Speed
  • Religious unity importance modifier.png −0.20 Religious Unity Importance Modifier[6]
  • Court language is liturgical language importance modifier.png −0.25 Prefers Court Language to be Liturgical Language[7]
  • Bias for administrative policies.png +25.00 Bias for Scholar Policies[5]
  • Bias for administrative policies.png +100.00 Bias for Tolerant Policies[8]
  • Antagonism religion influence.png −50.00% Antagonism Religion Influence
Aristocracy Aristocracy
  • Discipline.png +5.00% Discipline
  • Global nobles estate power.png +50.00% Nobles Power
  • Nobles desired pop.png +1.00% Possible Nobles in Towns and Cities for each 1,000 population
  • Court spending cost.png +2.00% Expected Cost of Court
  • Court language is liturgical language importance modifier.png −0.50 Prefers Court Language to be Market Language[9]
  • Bias for administrative policies.png +50.00 Bias for Patron of Arts Policies[10]
  • Bias for administrative policies.png +25.00 Bias for Militarist Policies[11]
An aristocratic country is about having the leadership from those with noble blood, while a plutocratic country takes their leadership from the richest and most powerful.
Plutocracy Plutocracy
  • Trade efficiency.png +2.50% Trade Efficiency
  • Global burghers estate power.png +50.00% Burghers Power
  • Global burghers desired pop.png +10.00% Possible Burghers in Towns and Cities for each 1,000 population
  • Court spending cost.png −2.00% Expected Cost of Court
  • Court language is liturgical language importance modifier.png +0.50 Prefers Court Language to be Market Language[9]
  • Bias for administrative policies.png +50.00 Bias for Patron of Arts Policies[10]
  • Bias for administrative policies.png +25.00 Bias for Capitalist Policies[12]
Serfdom Serfdom
  • Global raw material output.png +10.00% Raw Materials Output
  • Global supply limit modifier.png +10.00% Supply Limit
  • Global peasants food consumption.png +10.00% Peasants Food Consumption
  • Global laborers food consumption.png +10.00% Laborers Food Consumption
  • Peasants estate max tax.png +20.00% Maximum Tax for Peasants Estate
  • Control importance modifier.png +0.10 Control Importance Modifier[1]
  • Court language is liturgical language importance modifier.png −0.25 Prefers Court Language to be Common Language[13]
A country with high serfdom is about exploiting the peasants as much as possible, whereas a country with free subjects treats peasants as human beings.
Free Subjects Free Subjects
  • Global monthly prosperity.png +0.25% Monthly Prosperity
  • Global pop promotion speed.png +100.00% Pop Promotion Speed %
  • Global peasants food consumption.png −10.00% Peasants Food Consumption
  • Global laborers food consumption.png −10.00% Laborers Food Consumption
  • Peasants estate max tax.png −10.00% Maximum Tax for Peasants Estate
  • Control importance modifier.png −0.05 Control Importance Modifier[1]
  • Court language is liturgical language importance modifier.png +0.25 Prefers Court Language to be Common Language[13]
Mercantilism Mercantilism
  • Merchant maintenance cost.png −10.00% Trade Maintenance
  • Maximum stockpile capacity.png +10.00% Export Cost from Market for Foreign Traders
  • Market protection.png +50.00% Market Protection
  • Trade efficiency.png −2.50% Trade Efficiency
  • Trade importance modifier.png −0.20 Trade Importance Modifier[14]
  • Court language is liturgical language importance modifier.png −0.50 Prefers Court Language to be Market Language[9]
  • Bias for administrative policies.png +25.00 Bias for Isolationist Policies[15]
A mercantilist country aims to protect the Market Price of the Produced Goods in their country, while a country focused on free trade wants to benefit more from trades around the world.
Free Trade Free Trade
  • Local trades per burgher.png +100.00% Burghers Trade Capacity
  • Global merchant power.png +20.00% Trade Advantage
  • Market protection.png −25.00% Market Protection
  • Trade efficiency.png +2.50% Trade Efficiency
  • Trade importance modifier.png +0.20 Trade Importance Modifier[14]
  • Court language is liturgical language importance modifier.png +0.50 Prefers Court Language to be Market Language[9]
  • Bias for administrative policies.png −25.00 Bias for Isolationist Policies[15]
Belligerent Belligerent
  • Global war score cost.png −10.00% War Score Cost
  • Counter espionage action.png +10.00% Spy Network Construction
  • Casus belli creation speed.png +33.00% Casus Belli Creation Speed
  • Shared border impact.png +200.00% Opinion Impact from Shared Borders
  • Aggressiveness modifier.png +0.15 Aggressiveness Modifier[16]
  • Manpower importance modifier.png +0.20 Manpower Importance Modifier[17]
  • Carefulness modifier.png −0.10 Diplomacy Importance Modifier[18]
  • Bias for administrative policies.png +50.00 Bias for Militarist Policies[11]
  • Antagonism tolerance.png −50.00% Antagonism Given from Taking Land Modifier
  • Antagonism breaking truce giving modifier.png −20.00% Antagonism Given from Breaking Truce Modifier
  • Antagonism tolerance.png −30.00% Antagonism Given from Declaring War without Casus Belli Modifier
A belligerent country is a country that does not worry about the Opinion of other Countries. A conciliatory country appeases others, either due to being weaker, or it just believes that it is easier to catch flies with honey.
Conciliatory Conciliatory
  • Diplomatic reputation.png +4.00 Diplomatic Reputation
  • Country cabinet efficiency.png +10.00% Efficiency of Our Cabinet
  • Casus belli creation speed.png −33.00% Casus Belli Creation Speed
  • Shared border impact.png −75.00% Opinion Impact from Shared Borders
  • Aggressiveness modifier.png −0.15 Aggressiveness Modifier[16]
  • Manpower importance modifier.png −0.20 Manpower Importance Modifier[17]
  • Carefulness modifier.png +0.10 Diplomacy Importance Modifier[18]
  • Bias for administrative policies.png +50.00 Bias for Diplomat Policies[19]
  • Antagonism tolerance.png +30.00% Antagonism Given from Taking Land Modifier
  • Antagonism breaking truce giving modifier.png +20.00% Antagonism Given from Breaking Truce Modifier
  • Antagonism tolerance.png +30.00% Antagonism Given from Declaring War without Casus Belli Modifier
Quality Quality
  • Military tactics.png +0.10 Military Tactics
  • Morale recovery in friendly.png +2.00% Army Morale Recovery Speed
  • Army initiative.png +25.00% Army Initiative
  • Army maintenance cost.png +10.00% Army Maintenance
  • Bias for administrative policies.png +50.00 Bias for Militarist Policies[11]
An Army that focuses on quality is focused on making each soldier perform better, while an Army focused on quantity tries to get more people to fight in the battles.
Quantity Quantity
  • Possible frontage modifier.png +10.00% Possible Frontage
  • Food consumption modifier.png −10.00% Unit Food Consumption
  • Army initiative.png −25.00% Army Initiative
  • Army maintenance cost.png −10.00% Army Maintenance
  • Bias for administrative policies.png +50.00 Bias for Militarist Policies[11]
Offensive Offensive
  • Siege ability.png +10.00% Siege Ability
  • Assault ability.png +10.00% Assault Ability
  • Global defensive.png −50.00% Fort Defense
  • Army movement speed.png +10.00% Army Movement Speed
  • Defence importance modifier.png −0.20 Defense Importance Modifier[20]
  • Bias for administrative policies.png +50.00 Bias for Militarist Policies[11]
  • Antagonism tolerance.png −10.00% Antagonism Given from Declaring War without Casus Belli Modifier
A country that is focused on offensive prefers the attack, and using their Armies and Navies in War Enemy Locations, while a defensive country relies more on their Forts to defeat the enemy.
Defensive Defensive
  • Fort maintenance cost.png −20.00% Fortification Maintenance
  • Combat speed modifier.png +10.00% Combat Speed
  • Global defensive.png +50.00% Fort Defense
  • Army movement speed.png −10.00% Army Movement Speed
  • Defence importance modifier.png +0.20 Defense Importance Modifier[20]
  • Bias for administrative policies.png +50.00 Bias for Diplomat Policies[19]
  • Fort limit.png +50.00% Fort Limit
Land Land
  • Land cost going upstream.png −10.00% Proximity Cost through Land
  • Global max rgo size modifier.png +5.00% Maximum RGO Size
  • Trade isolation.png +50.00% Trade Range Used Over Sea
  • Trade isolation.png −10.00% Trade Range Used Over Land
  • Bias for administrative policies.png +25.00 Bias for Militarist Policies[11]
  • Bias for administrative policies.png +25.00 Bias for Administrative Policies[21]
A country focused on land is usually a country without much of a coastline, while a naval-focused one may be those that values its coastline more than others.
Naval Naval
  • Sea cost on distance from capital when maritime.png −1.00 Proximity Cost with Maritime Presence
  • Maritime presence.png +30.00% Maritime Presence %
  • Trade isolation.png −10.00% Trade Range Used Over Sea
  • Trade isolation.png +50.00% Trade Range Used Over Land
  • Bias for administrative policies.png +100.00 Bias for Colonialist Policies[22]
Capital Economy Capital Economy
  • Global production efficiency.png +20.00% Production Efficiency
  • Bank interest.png −3.00% Bank Interest
  • Global monthly food modifier.png −20.00% Food Production %
  • Small foreign building cost modifier.png −10.00% Buildings Cost
  • Court language is liturgical language importance modifier.png +0.50 Prefers Court Language to be Market Language[9]
  • Bias for administrative policies.png +100.00 Bias for Capitalist Policies[12]
A Country with a capital economy is more focused on earning money, particularly from Trade and Urban Locations, while one with a traditional economy is more oriented about living off what the land provides.
Traditional Economy Traditional Economy
  • Global raw material output.png +20.00% Raw Materials Output
  • Global population capacity modifier.png +25.00% Population Capacity %
  • Global monthly food modifier.png +20.00% Food Production %
  • Small foreign building cost modifier.png +10.00% Buildings Cost
  • Court language is liturgical language importance modifier.png −0.50 Prefers Court Language to be Market Language[9]
  • Bias for administrative policies.png −100.00 Bias for Capitalist Policies[12]
Individualism Individualism
  • Land morale.png +10.00% Army Morale
  • Naval morale.png +10.00% Navy Morale
  • Global estate target satisfaction.png −5.00% Estates Satisfaction Equilibrium
  • Global pop promotion speed.png +50.00% Pop Migration Speed
  • Societal value importance modifier.png −0.05 Societal Value Importance Modifier[3]
A country based on individualism may get more exceptional characters, while one focused on communalism is all about the greater good of society.
Communalism Communalism
  • Pop join rebel threshold.png −5.00% Pop Join Rebels Threshold
  • Grant privilege cost modifier.png −50.00% Revoke Privilege Cost
  • Global estate target satisfaction.png +2.50% Estates Satisfaction Equilibrium
  • Global pop promotion speed.png −50.00% Pop Migration Speed
  • Societal value importance modifier.png +0.05 Societal Value Importance Modifier[3]
Outward Outward
  • Power projection.png +5.00 Power Projection
  • Diplomatic capacity.png +33.00% Diplomatic Capacity
  • Colonial migration size.png +100.00% Monthly Colonial Migration
  • Cultural tradition.png −50.00% Cultural Tradition %
  • Aggressiveness modifier.png +0.05 Aggressiveness Modifier[16]
  • Subjugation preference modifier.png +0.10 Subjugation Preference Modifier[23]
  • Carefulness modifier.png +0.05 Diplomacy Importance Modifier[18]
  • Trade importance modifier.png +0.05 Trade Importance Modifier[14]
  • Bias for administrative policies.png −100.00 Bias for Isolationist Policies[15]
  • Antagonism language influence.png −50.00% Antagonism Language Influence
An outward Country focuses more on interacting with other Countries, while an inward country looks inside its borders.
Inward Inward
  • Global crown estate power.png +25.00% Crown Power
  • Global monthly control.png +0.50% Monthly Control
  • Colonial migration size.png −50.00% Monthly Colonial Migration
  • Cultural tradition.png +50.00% Cultural Tradition %
  • Aggressiveness modifier.png −0.10 Aggressiveness Modifier[16]
  • Subjugation preference modifier.png −0.10 Subjugation Preference Modifier[23]
  • Carefulness modifier.png −0.05 Diplomacy Importance Modifier[18]
  • Trade importance modifier.png −0.05 Trade Importance Modifier[14]
  • Bias for administrative policies.png +100.00 Bias for Isolationist Policies[15]
  • Antagonism language influence.png +50.00% Antagonism Language Influence
Absolutism Absolutism
  • Global crown estate power.png +100.00% Crown Power
  • Grant privilege cost modifier.png −30.00% Revoke Privilege Cost
  • Pop join rebel threshold.png −2.50% Pop Join Rebels Threshold
  • Global estate target satisfaction.png −5.00% Estates Satisfaction Equilibrium
An Absolutist country will focus more on the centralized authority of its ruler while reining in the power of the different estates, while a Liberal country will emphasize the importance of civic liberties and legislative governing bodies.
Liberalism Liberalism
  • Cultures capacity.png +20.00% Cultures Capacity
  • Has parliament seat.png −10% Parliament Request Issue Support Needed
  • Pop join rebel threshold.png +2.50% Pop Join Rebels Threshold
  • Global estate target satisfaction.png +5.00% Estates Satisfaction Equilibrium


Mysticism and Jurisprudence[edit | edit source]

The Mysticism-Jurisprudence societal value axis is only available to countries that have a primary religion from the Islamic, Druze or Yazidi religion group. If a country changes its primary religion to another one that has the axis the progress will be saved, but if it changes its primary religion to one that does not have the axis and later again to one that has the axis, progress will start from the middle of the axis.

Mysticism Mysticism
  • Land morale.png +10.00% Army Morale
  • Global pop conversion speed.png +10.00% Pop Conversion Speed %
  • Clergy estate target satisfaction.png +10.00% Clergy Estate Satisfaction Equilibrium
A Country leaning towards Mysticism (a Bāṭin interpretation) looks for hidden and deeper meanings, while with a Jurisprudence (a Ẓāhir interpretation) focuses on the literal meanings of the Quran and Hadiths.
Jurisprudence Jurisprudence
  • Research speed.png +10.00% Monthly Research Progress %
  • Country cabinet efficiency.png +10.00% Efficiency of Our Cabinet
  • Clergy estate target satisfaction.png +10.00% Clergy Estate Satisfaction Equilibrium

Sinicized and Unsinicized[edit | edit source]

The Sinicized-Unsinicized societal value axis is only available to countries outside the Chinese culture group that have their capital in the sub-continent of China or South-East Asia or are subjects of China. If a country loses the Sinicized-Unsinicized axis and later gains it back, progress will restart from the middle of the axis.

Sinicized Sinicized
  • Legislative efficiency.png +25.00% Legislative Efficiency
  • Research speed.png +10.00% Monthly Research Progress %
  • Cultural tradition.png −50.00% Cultural Tradition %
  • Global merchant capacity modifier.png +20.00% Trade Capacity
  • Amount looted modifier.png +25.00% Middle Kingdom Tribute Received Modifier
A Sinicized country falls under the influence of the Middle Kingdom, as an extension of its jurisdiction. Whereas, an Unsinicized country stands as a proud sovereign of their politics and domain.
Unsinicized Unsinicized
  • Prestige decay.png −0.20% Prestige Decay
  • Stability cost.png −33.00% Stability Investment Cost
  • Cultural tradition.png +50.00% Cultural Tradition %
  • Global merchant capacity modifier.png −20.00% Trade Capacity

Cabinet[edit | edit source]

The cabinet of a kingdom

The Cabinet is the assembly of higher officials that help govern the country. Each country starts with 2 cabinet seats and the number can be increased by certain advances, the empire government rank. Appointing a cabinet member costs only a small amount of Gold but replacing a cabinet member costs 5 Stability.png Stability. By default only male characters can be appointed to the cabinet but there are a few ways to change this.

Countries that do not have Tribe.png Tribe government can promote one of its cabinet members to Head of Cabinet. This costs 10 times as much Gold.png Gold as appointing a cabinet member and also 5 Government Power. Having a Head of Cabinet increases the efficiency of the cabinet by +25% but the selected cabined member can no longer lead armies or navies or be removed from the cabinet and the Head of Cabinet cannot be changed until the current one dies.

  • If the Head of Cabinet belongs to an estate other than the Estate crown.png Crown, its estate will gain +5% Satisfaction and +25% Power.
  • If the Head of Cabinet belongs to the Estate crown.png Crown estate the country gains +25% Crown Power and +0.02 Monthly Government Power.

Each member of the cabinet can be assigned to a cabinet action. These are performed either until they are finished, or cancelled.

Cabinet action[24] Effects[25] Requirements
Assimilate Pops into our Culture +40 Pop assimilation speed
Change Societal Values +0.1 Monthly societal change
Convert Province +40 Local pop conversion speed
Develop Province +0.0025 Monthly local development
Diplomatic Endeavors +25.0% Improve relations effect

+2.0 Diplomatic reputation

Encourage Migration +50.0% Pop migration speed

+1.00 Migration attraction

Expel People
Foster New Culture
Increase Province Control +10.0% Max control

+1.0% Monthly control

Integrate Province +1.0 Speed of Integration
Rebel Crackdown -0.25% Monthly rebel progress
Recovery Effort +0.1% Population growth

+5.0% Prosperity recovery

Reduce War Exhaustion -0.05 Monthly war exhaustion
Settle Tribesmen +500% Tribesmen to Peasants
Stabilize Country Stability investment.png +0.05 Stability Investment
Strengthen Government +0.1 Monthly Legitimacy

Regency[edit | edit source]

A Regency starts when a country loses its ruler and either does not have a heir or the heir is a child. Under a regency the country will be ruled by a character known as the regent. The regency will continue until a proper ruler is available. Regencies caused because the ruler is underage will end when the ruler becomes an adult but can be extended by 5 years at any point at the cost of 20 Government Power. While a country has a regency each year there is a 20% chance for a regency-related event to trigger.

There are multiple types of regency possible. They follow a strict hierarchy, with the country using the first valid regency type from the following list.

Regency Regent Effects Requirements
Fraternal Struggle Member of the same dynasty as previous ruler
  • Stability investment.png −1 Stability investment
  • Monthly towards belligerent.png +0.1 Monthly progress to Belligerent
Is appointed as heir.png Fraticide succession law
Judicial Conclave Member of the Clergy estate with the same religion Stability investment.png −0.1 Stability investment Is appointed as heir.png Judicial Election succession law
Mamlūk Succession Member of the Nobility estate with the Mamluk trait
  • Nobles estate target satisfaction.png +5% Noble estate satisfaction equilibrium
  • Global clergy estate power.png −10% Clergy power
  • Global burghers estate power.png −10% Burghers power
  • Global peasants estate power.png −25% Peasants power
Is appointed as heir.png Mamlūk Succession succession law
Papal Conclave Male member of the Clergy estate with the same religion Stability investment.png −0.1 Stability investment Is appointed as heir.png Papal Conclave succession law
Election Administration Member of the Burghers estate Stability investment.png −0.1 Stability investment Republic.png Republic government type
Nobles Regency Member of the Nobility estate
  • Nobles estate target satisfaction.png +5% Noble estate satisfaction equilibrium
  • Global clergy estate power.png −10% Clergy power
  • Global burghers estate power.png −10% Burghers power
  • Global peasants estate power.png −25% Peasants power
  • Monthly towards aristocracy.png +0.1 Monthly progress to Aristocracy
Global nobles estate power.png 33%+ Nobility estate power
Clergy Regency Member of the Clergy estate with the same religion
  • Clergy estate target satisfaction.png +5% Clergy estate satisfaction equilibrium
  • Global nobles estate power.png −10% Nobles power
  • Global burghers estate power.png −25% Burghers power
  • Global peasants estate power.png −10% Peasants power
  • Monthly towards spiritualist.png +0.1 Monthly progress to Spiritualist
Global clergy estate power.png 33%+ Clergy estate power
Burghers Regency Member of the Burghers estate
  • Burghers estate target satisfaction.png +5% Burghers estate satisfaction equilibrium
  • Global nobles estate power.png −10% Nobles power
  • Global clergy estate power.png −25% Clergy power
  • Global peasants estate power.png −10% Peasants power
  • Monthly towards plutocracy.png +0.1 Monthly progress to Plutocracy
Global burghers estate power.png 33%+ Burghers estate power
Peasants Regency Member of the Commoners estate
  • Peasants estate target satisfaction.png +5% Peasants estate satisfaction equilibrium
  • Global nobles estate power.png −25% Nobles power
  • Global clergy estate power.png −10% Clergy power
  • Global burghers estate power.png −10% Burghers power
  • Monthly towards free subjects.png +0.1 Monthly progress to Free Subjects
Global peasants estate power.png 33%+ Commoners estate power
Overlord Regency Overlord's ruler Loyalty to overlord.png +20 Loyalty to overlord
  • Subject.png Subject
  • Yes Overlord has a ruler
Consort Regency Consort
  • Stability investment.png +0.02 Stability investment
  • Counter espionage action.png −5% Counterespionage
  • Yes Ruler is a child
  • Yes Consort
  • No Consort is blocked from cabinet
  • No Islamic religion group
  • No Tribal Matrilineal succession law
Subject Regency Subject's ruler
  • Loyalty to overlord.png −20 Loyalty of subjects
  • Prestige decay.png −0.1 Monthly prestige
  • Overlord.png Overlord
  • Yes A subject has a ruler, 50% of the country's score, and higher country rank
Lordship Regency Ruler of the High Kingship of Ireland Yes No effects
  • IO high kingship.png Member of the High Kingship of Ireland international organization
  • Yes Leader of High Kingship of Ireland has a ruler
Interregnum
  • Random male character if succession law is not Tribal Matrilineal
  • Random female character if succession law is Tribal Matrilineal
Stability investment.png −0.1 Stability investment No Other valid regency type

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 The modifier “Control Importance Modifier” is only used for AI decision making and has no impact on countries played by human players
  2. 2.0 2.1 The modifier “Language Change Threshold Modifier” is only used for AI decision making and has no impact on countries played by human players
  3. 3.0 3.1 3.2 3.3 The modifier “Societal Value Importance Modifier” is only used for AI decision making and has no impact on countries played by human players
  4. 4.0 4.1 The modifier “Institution Importance Modifier” is only used for AI decision making and has no impact on countries played by human players
  5. 5.0 5.1 5.2 5.3 The modifier “Bias for Scholar Policies” is only used for AI decision making and has no impact on countries played by human players
  6. 6.0 6.1 The modifier “Religious Unity Importance Modifier” is only used for AI decision making and has no impact on countries played by human players
  7. 7.0 7.1 The modifier “Prefers Court Language to be Liturgical Language” is only used for AI decision making and has no impact on countries played by human players
  8. 8.0 8.1 The modifier “Bias for Tolerant Policies” is only used for AI decision making and has no impact on countries played by human players
  9. 9.0 9.1 9.2 9.3 9.4 9.5 The modifier “Prefers Court Language to be Market Language” is only used for AI decision making and has no impact on countries played by human players
  10. 10.0 10.1 The modifier “Bias for Patron of Arts Policies” is only used for AI decision making and has no impact on countries played by human players
  11. 11.0 11.1 11.2 11.3 11.4 11.5 The modifier “Bias for Militarist Policies” is only used for AI decision making and has no impact on countries played by human players
  12. 12.0 12.1 12.2 The modifier “Bias for Capitalist Policies” is only used for AI decision making and has no impact on countries played by human players
  13. 13.0 13.1 The modifier “Prefers Court Language to be Common Language” is only used for AI decision making and has no impact on countries played by human players
  14. 14.0 14.1 14.2 14.3 The modifier “Trade Importance Modifier” is only used for AI decision making and has no impact on countries played by human players
  15. 15.0 15.1 15.2 15.3 The modifier “Bias for Isolationist Policies” is only used for AI decision making and has no impact on countries played by human players
  16. 16.0 16.1 16.2 16.3 The modifier “Aggressiveness Modifier” is only used for AI decision making and has no impact on countries played by human players
  17. 17.0 17.1 The modifier “Manpower Importance Modifier” is only used for AI decision making and has no impact on countries played by human players
  18. 18.0 18.1 18.2 18.3 The modifier “Diplomacy Importance Modifier” is only used for AI decision making and has no impact on countries played by human players
  19. 19.0 19.1 The modifier “Bias for Diplomat Policies” is only used for AI decision making and has no impact on countries played by human players
  20. 20.0 20.1 The modifier “Defense Importance Modifier” is only used for AI decision making and has no impact on countries played by human players
  21. The modifier “Bias for Administrative Policies” is only used for AI decision making and has no impact on countries played by human players
  22. The modifier “Bias for Colonialist Policies” is only used for AI decision making and has no impact on countries played by human players
  23. 23.0 23.1 The modifier “Subjugation Preference Modifier” is only used for AI decision making and has no impact on countries played by human players
  24. Listed in Europa Universalis V\game\in_game\common\cabinet_actions
  25. Modified by cabinet efficiency
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